Component image 
Spawn Or Destroy component as seen in the Scene Inspector

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Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Target
|
Worker | |
TargetParent
|
Slot | |
_onRestored
|
delegate of identity Action`1<Worker> | |
_mode
|
SpawnOrDestroy.Mode | |
_preserveAssets
|
Bool | |
_sendDestroyingEvents
|
Bool | |
_savedObject
|
Uri | |
_isComponent
|
Bool | |
_referenceTable
|
SavedReferenceTable | |
_isSaving
|
Bool | |
_description
|
String | |
_performed
|
Bool |