Submesh Character Controller Modifier component as seen in the Scene Inspector
The SubmeshCharacterController is a component able to change properties of a Person or NPC locomotion (Character Controller) walking on a mesh based on what submesh of the mesh they are walking on.
What value to use when modifying for each sub mesh. In order of submesh number.
Usage
Attach to the same slot as a mesh collider with a mesh set to static and IsCharacterCollider in order for this to work.
Examples
Can be used to make a checkered floor that has sticky or slidy tiles depending on what a user steps on within one mesh if the submeshes are set up correctly.