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Component:SubmeshDebug

From Resonite Wiki
Component image 
File:SubmeshDebugComponent.png
Submesh Debug component as seen in the Scene Inspector

The Submesh Debug component generates a bunch of triangles, each having an offset of Offset in the Y axis from the previous generated triangle up to SubmeshCount each being a new submesh. Used for debugging and testing.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile The profile that the vertex colors for this mesh should be displayed in.
Offset Float How much to space all the generated triangles.
SubmeshCount Int How many submesh triangles to generate.

Sync Delegates

Triggers
Method Name Method type and Arguments. Is the method hidden? Description
BakeMesh:Action Action X Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.

Usage

Examples

See Also