Component image File:TextureSheetAnimatorComponent.pngTexture Sheet Animator component as seen in the Scene Inspector
The TextureSheetAnimator component makes particles animate their texture over lifetime or duration.
This component is part of the Photon Dust system made by Frooxius.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
TileGridSize
|
Int2 | The amount of cells and rows that the texture atlas sheet has. |
AnimationCycleCount
|
Float | How many times to cycle the animation during the specified time frame. |
AnimationType
|
TextureSheetAnimationType | The animation type to use for the texture sheet animation. |
RowIndex
|
Int | The row index to start on. |
UseRandomRow
|
Bool | Whether to start the texture sheet animation in a random row. |
StartWithRandomOffset
|
Bool | Start the texture sheet animation in a random column. |
Usage
Attach to a slot, add to the list of modules in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.
Examples
Can be used to make burning fire, or twinkling stars on particles.