Component image 
Tip Touch Source component as seen in the Scene Inspector

The TipTouchSource component is responsible for interaction with touchable objects like buttons and touch buttons. This component gains functionality after being activated by a Component:AvatarHandDataAssigner upon avatar equip.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
AutoUpdateUser
|
User | which user should be updating this component's logic. Defaults to active user if not filled. |
OutOfSightAngle
|
Float | disables the function of this component if the updating user is looking more than this many degrees away from this component's slot. |
MaxTouchPenetrationDistance
|
Float | How far it can go into the touchable's collider before its not considered as touching. |
CustomFilter
|
delegate of identity Func`3<ICollider, Int, Bool> | similar to UVRaycastPortal's Filter field. Internal.
|
UseUserSpaceForDistance
|
Bool | whether to use local space for distance or use absolute world distance for distance. |
TouchDistance
|
Float | how far in meters that this can touch things |
MaxDistance
|
Float | the maximum distance before hovering doesn't register |
Offset
|
Float3 | the offset for everything this component does from the slot this component is on. |
Direction
|
Float3 | the direction this can touch things. |
Usage
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Examples
Used on the index finger of user hands so that it can physically press buttons.