Component:TrackedHand

From Resonite Wiki
Component image 
Tracked Hand component as seen in the Scene Inspector

The TrackedHand component controls the grabbing and updating of a hand including camera based hand tracking of a user.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
User User The user this tracked hand belongs to.
HandChirality Chirality The hand side this tracked hand corresponds to.
_grabber Grabber The grabber component this hand is controlling.

Examples

Automatically added to the user root of a user when they spawn.

See Also