Component:TubeWireMesh

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Component image 
Tube Wire Mesh component as seen in the Scene Inspector


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Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Point0 Float3
Point1 Float3
Tangent0 Float3
Tangent1 Float3
Orientation0 FloatQ
Orientation1 FloatQ
Steps Int
Exp Float
Color0 ColorX
Color1 ColorX
UVScale Float2
UVOffset Float2
Radius0 Float
Radius1 Float
Ends Ends
Shading Shading
Points Int

Behavior

Examples

See Also