This component works in Userspace only, so a lot of it's features and potential is locked behind this. This is only used for saving the dash at the moment
The Workspace component allows for doing work inside of a containerized slot, where the user can add or remove items which gets saved every interval specified. These workspaces can be public or private, and work similarly in concept to Cloud Variables except greatly simplified and store an entire hierarchy instead of a single value. Workspaces have a path to them, which allow for having multiple different workspaces per user. Workspaces take up storage as a saved item would, and automatically synchronize in real time. Multiple users working on workspaces at the same time can cause issues however, since workspaces save their changes before loading from the cloud unless ReadOnly is enabled.
The path of the workspace on the Cloud. Adding "public/" (case ignored) to the start of the path allows for public workspaces anyone can edit. Public workspaces must exist first before another user than the owner can save to them.
This can be useful for users who want to work on the same thing, at different times.
This can also be useful for keeping an object syncronized across multiple areas in a game, since it will load the same object into multiple different locations automatically.