Component image 
World Permissions component as seen in the Scene Inspector 

The WorldPermissions component controls various actions the selected roles can do in the world.
Fields
| Name | Type | Description | 
|---|---|---|
| persistent | Bool | Determines whether or not this item will be saved to the server. | 
| UpdateOrder | Int | Controls the order in which this component is updated. | 
| Enabled | Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
| AllowSavingItems | Bool | Whether the selected roles can save items. | 
| AllowTransferingObjectsOut | Bool | Whether the selected roles can smuggle items out. | 
| AllowSpawningObjects | Bool | Whether the selected roles can spawn objects. | 
| AllowSwappingAvatars | Bool | Whether the selected roles can swap into a different avatar. | 
| SaveCopyPermission | WorldPermissions.SavePermission | When can the selected roles save the world? | 
SavePermission
| Name | Value | Description | 
|---|---|---|
| OnlyOwners | 0 | Only the owner or a member of a group that the group owns the world can save it. | 
| OnlyWhenPublic | 1 | Only allow saving if the world is public. | 
| Anyone | 2 | Anyone can save the world. | 
Usage
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Examples
Found in the Permissions slot in the root of a world.
