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Dawn Sky

From Resonite Wiki
Many elements of the skybox

Used in most of the official Resonite home worlds, such as the Resonite Cloud Home, Avatar Gazebo and the tutorial. Moving the sun is done with the The Sun Gun rather than the Light Tool as it updates a dynamic variable that also updates a lot of other skybox elements.

It has some fun features, such as being able to drag the moon in front of the sun to create a solar eclipse.

There are two versions: "Dawn Sky" and "Dawn Sky V2". V2 has improved performance and updated visuals. And is the default on the current version of the cloud home. To upgrade to current version, see: Resonite Cloud Home#Updating your copy

V2 contains one known performance bug, see: Dawn Sky#Sun Performance Fix

Copying to new World

An installable version is planned, however for now It can be copied from the cloud home. To do so the steps are roughly:

  • Go to the Cloud Home. (https://go.resonite.com/world/G-Resonite-Team/R-c3f6fd32-d82f-4f48-80f1-87a05b184650).
  • Create an object such as a cube and change it to a manageable size using the gizmos. Open an inspector on the cube.
  • In the inspector, go to world Root -> World slot and find the 'Dawn Sky V2' slot. Drag this slot into the cube's slot.
  • Save the cube to your inventory. Open/switch to the world you want to move it to and spawn the cube back out.
  • This should put a copy of the Dawn Sky in the world, but it may be messy.
  • Open an inspector on both the cube and root of the new world, drag the Dawn Sky slot into the root of the new world.
  • Select the Dawn Sky slot and use the buttons to reset position/scale/rotation (This can cause problems if not done)
  • Under the ''Skybox component' slot of dawn sky, find and press the "Set Active Skybox" button.
  • Test everything works and enjoy.

Most of the items under 'Skybox Items' can be disabled if you wish to simplify or remove elements. The dull thuds that can be heard for example are the 'Beam Towers'.

Dynamic variables

Some of the world variables include:

  • The position of the sun.
  • High/Low detail mode that disables a number of elements.
  • Many others.

Sun Performance Fix

Before the fix

There is a bug in most versions of Dawn Sky that causes the calculated sun angle to 'jitter'. This causes the reflection probes, lights, textures recalculate every frame causing noticeable performance issues. The fix is to round the value to and only recalculate when the changes are actually needed.

To implement the fix it, go to: Slot: Dawn Sky > ProtoFlux > Sun Variables Flux

Unpack that slot and change the following to the flux to match the lower image on the left.

See: https://www.twitch.tv/resoniteapp/clip/CheerfulSpunkyClipzMau5-uQVu9LfXnyw3PW0t

After the fix

Editor notes:

  • What elements have bad performance in v1?
  • Differences between V1 and V2?
  • List of only required items.


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