Component:DebugMaterial
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Component image 
Debug Material component as seen in the Scene Inspector

The DebugMaterial component is used to display mesh data in the form of a color map.
Fields
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | Internal. |
Scale
|
Float | How much to scale the positions of the displayed color data pixels. |
Offset
|
Float3 | How much to offset the positions of the displayed color data pixels. |
Visualize
|
MeshData | What kind of data to visualize for the mesh. |
Normalize
|
Bool | Enable keeping visualized mesh data within a 0-1 range for all color values. |
RenderQueue
|
Int | changes at which point a material renders on the render stack |
Usage
MeshData
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| Name | Value | Description |
|---|---|---|
Position
|
0 | Position of the mesh in world space. |
Color
|
1 | The vertex colors of the mesh |
ColorAlpha
|
2 | The alpha of the vertex colors of the mesh. |
Normals
|
3 | The polygon normal shading data of the mesh. |
Tangents
|
4 | the polygon tangent data of the mesh. |
TangentDir
|
5 | the polygon tangent direction data of the mesh. |
Bitangents
|
6 | the polygon Bi tangent data of the mesh. |
UV0s
|
7 | The first UV map data of the mesh |
UV1s
|
8 | The second UV map data of the mesh |
UV2s
|
9 | The third UV map data of the mesh |
UV3s
|
10 | The last UV map data of the mesh |