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Debug dialog

From Resonite Wiki

For the component that manages this dialog see EngineDebugDialog.

Gather Jobs

Total Speed

Worlds

Framerate

Engine Update Time

Render TIme

Engine Start To Submit Time

Renderer Start To Submit Time

Frame Processed To Next Begin Time

Asset Integration Time

Frame Update Handle Time

Shared Memory Managers

UpdateBegin

FrameStart

InputUpdate

GlobalCoroutinesUpdate

WorldUpdate

RenderSubmit

AssetUpdate

Finished

Audio Update Time

Audio Reads / Empty

Asset Uploads

Userspace

Local

(Opened worlds)

Camera Renders

Mirror/Portal Renders

Blit Renders

Desktop Renders

Total Gather Jobs

Completed Gather Jobs

Failed Gather Jobs

Object Pools / Total Object Count

Focused World

RefreshBegin

RefreshStages

Physics

PreUpdate

MainUpdateTime

Background Jobs

Background workers active

HighPriority workers active

ThreadPool WorkerThreads

Assets

Asset Variant Managers

Loaded variants

FrooxEngine.AudioClip # (# variants)

FrooxEngine.Texture2D

FrooxEngine.Shader

FrooxEngine.LocaleResource

FrooxEngine.Font

FrooxEngine.Mesh

FrooxEngine.Cubemap

Total Active Text Pins

Special

Copy background thread processing snapshot to clipboard

Start Recording Performance Metrics

Save Object Pool Stats

Force Full Garbage Collection