Component:EyeRotationDriver
Set up automatically on avatars that are made using the Avatar Creator.
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Component image 
EyeRotationDriver component as seen in the Scene Inspector

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The EyeRotationDriver component can control the rotation of slots using the data from an EyeManager.
Fields
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
EyeManager
|
EyeManager | The source of the eye rotation data. |
EyeMotionScale
|
Float | How much to multiply the target rotation by before applying it to an Eye. |
EyeMotionExp
|
Float | The exponent. This makes the eye rotate more or less as it reaches higher rotation target values. |
MaxSwing
|
Float | The maximum amount the eyes can rotate in degrees from forward facing. |
Eyes
|
list of EyeRotationDriver.Eye | A list of eyes to drive the rotation of. |
Eye
| Name | Type | Description |
|---|---|---|
Side
|
EyeSide | Left or right eye. |
Root
|
Slot | the slot of this eye that should be rotated |
Up
|
Float3 | The up direction of Root in local space.
|
Forward
|
Float3 | The forward direction of Root in local space.
|
Rotation
|
field drive of FloatQ | The rotation field of Root to drive.
|
==
Usage
Set up automatically on avatars that are made using the Avatar Creator.