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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | The Shader to use. |
BaseColor
|
ColorX | The base color of the sky. |
_gradients
|
list of Gradient | Applies a Gradient to the sky. |
Usage
Gradient
Gradient is a nested type used in the _gradients
list.
Fields
Name | Type | Description |
---|---|---|
Direction
|
Float3 | |
FromColor
|
ColorX | |
ToColor
|
ColorX | |
Spread
|
Float | |
From
|
Float | |
To
|
Float | |
Exp
|
Float |