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Component:PBS SliceMetallic
A PBS Slice (Metallic & Specular) shader: * Supports up to 8 plane slicers, cutting a mesh * Supports slice fade effect along the edge (albedo & emissive) * Is dual-sided, rendering interior (mesh will look as a shell though) * Adds a GenericSlicer component, which allows to set the slicing plane visually. To create/edit the material, click "Create Slicer" in the inspector.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
The place at which the material color at the slicing edge should start transition from 100% slice properties to 0% slice properties to normal material.
The place at which the material color at the slicing edge should end transitioning from 100% slice properties to 0% slice properties to normal material.
How much this material should be pushed forwards or backwards on the depth buffer (negative is closer), adjusted for the polygon's slope relative to the camera's near and far planes. This can be used to sort overlapping geometry that would otherwise Z-fight.[1]
How much this material should be pushed forwards or backwards on the depth buffer (negative is closer), in units equal to the smallest possible difference for the rendering device being used.[1]