Type:AlphaHandling
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| Name: | AlphaHandling |
| Type: | FrooxEngine.AlphaHandling
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The AlphaHandling type is used by some materials to indicate how to handle transparent areas of the texture. It's a subset of BlendMode, lacking Alpha (but not Transparent), Additive, and Multiply.
| Name | Value | Description |
|---|---|---|
Opaque
|
0 | Always opaque. Discards alpha channel information. Corresponds to Opaque in BlendMode.
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AlphaClip
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1 | Opaque if alpha is above AlphaClip, doesn't draw otherwise. Can't display in-between transparency values, but never causes sorting issues. Corresponds to Cutout in BlendMode.
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AlphaBlend
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2 | True analog transparency. Reflections are a separate additive layer, not affected by the alpha value. May cause sorting issues when multiple transparent objects are nearby. Corresponds to Transparent in BlendMode.
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