Local Screen Point To Direction
Conversion
The Local Screen Point To Direction node takes in a normalized screen space (0
to 1
along the user's screen in the X and Y position), and converts it to a direction in world space. This node just takes where you are looking and points it in the direction outward from your camera/screen.
Inputs
NormalizedScreenPoint (float2)
The screen point from the user's perspective.
Outputs
* (float3)
Returns the direction from this point.