(Redirected from ProtoGraph)
ProtoGraph is a declarative programming language designed to work with ProtoFlux in the Resonite ecosystem. It allows creators to write logic in a clean, readable text format that compiles directly into ProtoFlux nodes—making it easier to build, test, and maintain complex systems.
Overview
- Paradigm: Dataflow
- Family: ML: Caml: OCaml: F#
- Designers: Papaltine, Kittysquirrel
- Developer: Papaltine
- Stable Release: N/A (Currently in Beta)
- License: AGPLv3
- Target Platform: Resonite (via ProtoFlux)
- File Extension:
.pg
- Compiler Tool:
flux-sdk
- Repository: Flux SDK
- Compiled Format:
.brson
(Resonite Record) - Influenced by: F#, Elm, Python, Haskell, VHDL, Odin, Go
- Showcase World: https://go.resonite.com/world/U-1O4IcGhlKSm/R-2045c574-dda6-4a7e-9955-56d2ca002d78
Who Should Use ProtoGraph?
- Creators who want to move beyond visual scripting
- Developers building modular, reusable systems
- Teams collaborating on large-scale Resonite projects
Benefits
- Readable: Clean syntax that mirrors ProtoFlux
- Modular: Encourages reusable and easy to refactor code
- Reliable: Compiler checks help catch errors early
- Accessible: Friendly to those familiar with ProtoFlux as a first programming language
Building and Using in Resonite
- Write your
.pg
file - Compile it:
dotnet flux-sdk.dll build MyModule.pg
- Import the
.brson
file into Resonite - Inspect the generated ProtoFlux under the corresponding slot
Examples
Cross Product Module
This is a simple pure module that transforms input data into outputs.
module CrossProduct
in A: float3
in B: float3
out this: float3
where {
// Inputs
Ax, Ay, Az = Unpack_Float3(A);
Bx, By, Bz = Unpack_Float3(B);
// Computations
Cx = (Ay * Bz) - (Az * By);
Cy = (Az * Bx) - (Ax * Bz);
Cz = (Ax * By) - (Ay * Bx);
// Final result
Pack_Float3(Cx, Cy, Cz);
}
Counter Object
This shows how you can write an object that maintains internal state and exposes methods to be called.
module Counter
out this: int // The current value of the counter
// Public methods
out Increment: Impulse
out Decrement: Impulse
out Reset: Impulse
where {
// Variables are not shared with other nodes, they are private
sync CounterVar: int;
// out impulses are methods on the object that send it messages
// to do different actions
Reset = CounterVar <- 0;
Increment = CounterVar <- ValueInc(CounterVar);
Decrement = CounterVar <- ValueDec(CounterVar);
// We can also expose normal data. This is like a getter.
CounterVar;
}