Quantity Types

From Resonite Wiki

To work with various quantities, Resonite provides a generic quantity system, which allows converting between various units for a given quantity type. An example of this is converting a Distance quantity value between metric and imperial units. There are various quantity types available, which can be used with all generic quantity nodes and components. Each quantity type has default unit, which can be used to create a quantity value, which can then be converted between all known units of the given quantity type.

Technical

The quantity system is part of the Elements.Quantity assembly. Every quantity type is a struct that implements either an IQuantity<T> or IQuantitySI<T> interface.

Quantity Types

List of Quantity types
Quantity Type Default Unit
Acceleration m/s²
Angle radian
Current ampere
Distance meter
Mass gram
Ratio (no unit)
Resistance ohm
Temperature Kelvin
Time Second
Velocity m/s
Voltage volt

Quantity Components

List of components with generic quantity type parameters
Component Description
FeedQuantityFieldInterface<Q,T> A quantity field interface for use with the Data Feed system
QuantityTextEditorParser<U,T> Text editor for parsing and converting a Quantity value from text input
QuantityTextEditorParser<U> Text editor for parsing a Quantity value from text input
QuantityTextFormatDriver<U> Drives a formatted text form a Quantity value

Quantity ProtoFlux Nodes

List of ProtoFlux nodes with generic quantity type parameters
ProtoFlux Node Description
BaseValue<U> Returns the base value of a quantity
FormatQuantity<U> Formats a quantity string
FromBaseValue<U> Creates a quantity from the quantity type's base value
ParseQuantity<U> Parses a quantity string

Deprecated

The quantity interface before the type update was referenced as QuantityX.