Component image 
MeshRenderer component as seen in the Scene Inspector

The MeshRenderer component is used for rendering static 3D meshes in the world, and applying materials to that mesh.
Fields
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Mesh
|
Mesh | The mesh to be rendered. Can be a StaticMesh or a Procedural Mesh |
Materials
|
list of Material | A list of materials to be applied to the mesh |
MaterialPropertyBlocks
|
list of MaterialPropertyBlock | A list of material property blocks to apply to the materials on this mesh. Usually used for performance reasons where using multiple similar materials would take more resources. |
ShadowCastMode
|
ShadowCastMode | How this object will cast shadows onto the world, or if it only draws a shadow. |
MotionVectorMode
|
MotionVectorMode | See Motion vector mode. |
SortingOrder
|
Int | Whether to render this before or after other renderers with geometry in the same location. |
Sync delegates
| Method Name | Method type and Arguments. | Is the method hidden? | Description |
|---|---|---|---|
SplitSubmeshes:Action
|
Action | X | Will split this mesh into additional submeshes, each having only one material. |
MergeByMaterial:Action
|
Action | X | Will merge all submeshes that use the same material. |
SplitSubmeshes:ButtonEventHandler
|
ButtonEventHandler | ✓ | Called when the split submeshes button is touched. |
MergeByMaterial:ButtonEventHandler
|
ButtonEventHandler | ✓ | Called when the merge by material button is touched. |