The Resonance/2025-10-26/Transcript

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This is a transcript of The Resonance from 2025 October 26.

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00:00: Start recording. Okay, we should be

00:02: live.

00:04: We're going to post the announcement.

00:07: There's announcement one.

00:11: Uh,

00:14: let's see.

00:19: There's another announcement.

00:23: There we go.

00:27: Ah, it's a cutie.

00:29: >> Meow.

00:30: >> Meow. And some other announcements

00:34: here. And one more.

00:38: There we go. Announcements are posted.

00:42: Hello everyone. Can you hear us? Fine.

00:47: >> Hello.

00:48: >> Hello.

00:51: It's cutie stream.

00:54: It's a cutie

00:57: one

00:58: >> connected.

01:00: >> Is the audio fine?

01:03: It's been a bit. I don't know if I have

01:06: everything. It seems like to be fine in

01:07: the OBS, but uh

01:10: hello.

01:12: Hello.

01:16: Welcome everyone.

01:22: Okay. Welcome to another

01:27: Welcome to another resonance. Um, it's

01:30: been a bit I don't actually know how

01:32: long we've been like it's been a few

01:33: weeks. Um, been like traveling at the

01:38: way for a bit. So, unfortunately no

01:41: other stream today because we're kind of

01:44: out of energy and such. Uh, so we don't

01:47: have time. So, like energy to set that

01:48: up. Uh but we should be around to kind

01:51: of answer any like resonite questions

01:54: like you might have. Uh we also have

01:56: like a few like piles from Discord. So

01:58: like we'll go through those first. Um

02:02: and uh then like we'll go, you know,

02:04: through all the Twitch ones. Uh so make

02:07: sure for any questions uh you're asking

02:10: Twitch uh make sure to put a question

02:12: mark. It kind of pops on the thing. If I

02:15: grab the camera, I can show you. You see

02:17: like there's like a few popping in.

02:19: So there we go. See that that popped in

02:22: because of the question mark. Um

02:26: yeah.

02:28: Uh and we'll go through those once we

02:30: get through the Discord ones. Um some

02:32: fruits on here with Syro and um

02:36: >> you can ask us pretty much anything you

02:38: want about Reson Knight, about the team,

02:40: even like about us. Um whatever you want

02:43: to ask, you know, for free. Some things

02:45: we might like direct you to some other

02:47: office hours like where like you might

02:48: get like more detailed answer. For

02:50: example, um if you ask anything that has

02:53: to do with moderation, we we'll try to

02:55: answer as best as we can, but we'll

02:56: direct you to like an hour and a half in

02:59: the past where you could have asked in

03:01: the moderation office hours, meaning you

03:03: have to go for the next week one. Um

03:10: let's see. Um I think we should be able

03:13: to get started.

03:15: Yeah.

03:16: >> So,

03:17: I'm going to I'm going to anchor the

03:20: camera so it's not floating around when

03:22: the questions are in the thing. And

03:25: let's pick the first question from

03:27: Discord.

03:29: Um, do I need to put this there? So, no.

03:33: There we go. I made I made bit of space

03:36: here for the questions.

03:39: So, I can put it here. I'm going to put

03:40: one here for me so I can read it. Um

03:44: Colin the cat is asking what's your

03:46: opinion on open sourcing some build

03:48: tools of resonite specifically node

03:50: weaver and the portflex bindings

03:52: generator would you even accept

03:54: contributions if they improve real

03:56: relability of such tools for plug-in

03:58: developers.

04:00: Yeah. So, at some point like we would

04:01: want to like open source them not just

04:03: like even um not even just the um

04:08: tools but like you know other parts of

04:10: like Resonite so we can have community

04:12: contributions but like to serve as a

04:14: reference and you know to help

04:17: contribute improvements.

04:19: Um one thing we do need with that is we

04:22: need to like have like a good

04:25: um you know sort of like um process

04:28: essentially for like you know PRs. So we

04:31: need to write up like you know what kind

04:32: of PRs we accept like what we kind of

04:34: expect, what standards we expect um and

04:38: have like you know sort of formalized

04:39: process because we need to make sure

04:41: whatever contributions are made uh they

04:44: match you know the code quality we

04:45: expect uh and they will not you know

04:47: interfere with our like future plans. Uh

04:50: because sometimes people might want to

04:51: contribute things that will help them

04:53: but they will make things harder for us

04:55: like longterm. Um and

04:59: you know then you know that can create

05:01: like a conflict. Um

05:05: so and that's something like you know we

05:06: kind of like want to avoid. The other

05:08: part is like we need to properly like

05:10: separate things out because uh it might

05:12: be harder to kind of build some things

05:15: like you know like because it's kind of

05:17: more entangled maybe with some parts

05:18: like we're not yet yet ready to open

05:21: source. Um so it takes like you know it

05:25: takes a fair amount of work to like you

05:27: know split it out and set up these

05:29: processes and set up like all the stuff.

05:30: So like want to do it. Um there's

05:35: oh thank you Nikon for the raid. There's

05:39: a number of things you know for doing

05:41: this um

05:44: doing it properly essentially.

05:48: Um,

05:49: but yeah.

05:53: Uh, next question

05:56: is,

05:58: let's put this here.

06:00: Uh, from Socks Defenic. Uh, they're

06:03: asking, "Do you support financially or

06:05: otherwise any of the open source project

06:07: libraries you use? If not, do you plan

06:09: to in future?" So, financially,

06:12: unfortunately, we don't have like much

06:14: of a budget for supporting them. Uh

06:16: there's like one we did like actually

06:18: support like a bit like in the past

06:20: which was the the beu physics engine. Um

06:24: we sent like a donation to them uh for

06:26: like their work. Um we don't have like

06:29: much of a budget though like you know to

06:30: make it like make huge contributions or

06:33: do it for a lot of projects. Uh one

06:35: thing we do try to do uh if we make any

06:38: modifications to the libraries we try to

06:40: like you know make um send them upstream

06:43: help kind of like improve things. And

06:45: we've made like uh some contributions

06:47: for beu physics. There's like some for

06:49: the lightnet lib library. Uh there's

06:52: been like a the message message

06:54: formatting library I think like we did

06:56: like bunch of for that one. Uh there's

06:58: been like a good number of them and you

06:59: can actually if you go like on our

07:00: GitHub repo you should be able to find

07:02: those and find like where we made

07:04: upstream kind of contributions. Um some

07:08: we don't necessarily because like

07:09: they're more like specific to our use

07:12: case. So like they wouldn't make sense

07:13: for upstream but like when they are

07:15: general like kind of improvements we

07:17: will try to um how beg you know

07:19: contribute towards the project.

07:26: Uh

07:27: next question is also from Colin the

07:30: cat. Um coin is asking how does the game

07:34: differentiate between data model types

07:36: which can be sent over network and which

07:37: ones are local can beized or sent over

07:40: network. Um and they're kind of they're

07:43: essentially just defined like there's

07:44: like a um well there's like a multiple

07:48: things the data model data types they

07:51: need to have like uh certain functions

07:53: defined for them in the coder class uh

07:56: notably like you know serialization so

07:58: they can be encoded over network and

08:01: they also can be persisted and there's

08:02: like a few other operations um they also

08:05: need to be like the system sort of like

08:07: scans them and there's like some lists

08:08: where some of the types are defined um

08:12: like for any data types like there are

08:14: not like the primitive types uh they

08:16: need to be flagged as data model types.

08:19: So like there's like an attribute that

08:20: gets put on them. There's some cases

08:22: where it happens implicitly. For

08:23: example, if they're defined within a

08:25: data model class like a component and it

08:29: contains like enum definition that enum

08:30: is automatically data model type because

08:32: it's contained within one. Um, so the

08:36: system will kind of like flag those

08:37: automatically, but like once they're

08:39: kind of outside, they need to be, you

08:41: know, flagged in some way. So it kind of

08:44: depends on the data type. There's like a

08:45: number of them. Um, like there's the

08:49: standard kind of set of primitives and

08:50: then there's uh then there's like you

08:53: know certain like subset of like ones

08:54: that need to be marked as a data model

08:56: one and the system will pick it up.

09:02: Uh,

09:04: next question.

09:07: Oops. I didn't mean to click the wrong

09:09: thing. Uh, there we go. Um, Kob asking,

09:13: "How did the cloud hold up during the

09:14: block party?" Uh, there were not really

09:16: like many issues. Uh, I think the

09:18: database throughut like we kind of

09:19: bumped it a bit like during the thing,

09:21: but otherwise like things kind of held

09:23: up pretty well. Like the response times

09:25: were kind of normal. Uh, so it kind of

09:29: worked works out fine.

09:34: Uh, next question is from Fuffy. Fluffy

09:39: is asking, "At controllers, do you still

09:42: have them? Do you still use them? How

09:43: well do you think they integrate with

09:44: Razor Knight?" So, I only had like the

09:47: prototypes for a bit and the prototypes

09:48: are a bit different from the commercial

09:50: version. Um, so no, I don't have them. I

09:54: don't use them. I don't know like the I

09:56: I haven't tried the commercial versions

09:58: so I don't know unfortunately.

10:04: Uh the next question is from

10:08: Ozie. Uh Ozie is asking perhaps more a

10:11: personal thought process question. How

10:13: do you filter things when it comes to

10:15: general feedback? Given your high

10:16: profile and transparency, you probably

10:18: receive a lot of feedback about

10:19: resonate. How do you decide which is

10:21: important and just kind of things you

10:23: already know? Small extra question. Has

10:26: there ended in feedback in particular

10:27: surprised you and you haven't heard in

10:28: what before? Hopefully positive. It's

10:31: for the filtering part. Um I mean a lot

10:33: of it actually we detail in like you

10:35: know in the guidelines

10:37: um

10:40: um you know guidelines for like posting

10:41: stuff on GitHub and we even have like I

10:44: made like a big red top that's called

10:45: how we parise and that kind of goes into

10:48: depth on a lot of that. Um there's

10:52: multiple things usually like when it

10:54: comes to feedback is I try to like look

10:56: not into like what specifically is the

10:58: person asking for but like what sort of

11:00: like you know the underlying need for

11:01: it. Um because there's like there's like

11:03: a saying in you know in software

11:06: engineering is it's not about you know

11:10: doing like what the user or customer you

11:14: know whatever it's not about doing what

11:15: they want but the important thing is

11:18: figuring out what they need because what

11:20: they want and what they need might be

11:22: very different things. Um, and actually

11:26: to give you an example, this this comes

11:27: like very from a project I did like

11:30: really long time ago, like when I got

11:32: into like contracts of their

11:33: development. Um, and it's been like over

11:37: a decade ago, like over a decade ago.

11:39: Um,

11:41: like I had like somebody come to me and

11:43: they like they they wanted me to like

11:45: make a script that would like automate

11:49: auto city to generate like waveforms.

11:53: and they wanted like I want to like you

11:54: know click things and like you know you

11:56: do this thing and then it like clicks

11:57: the UI and it just like you know sort of

11:59: automates it and organizes and it saves

12:02: the file and

12:05: like and they and then then plays it and

12:07: I was like why do you need that like you

12:10: know like and they needed to like you do

12:12: some kind of like test signals and I was

12:14: like

12:16: I could just make program that just

12:17: generates the signals with the

12:19: parameters you want like you know

12:20: continuously and they were

12:22: Oh, I didn't know that was even

12:24: possible. Um, so like like doing that.

12:29: Um, and as you know, the thing is like

12:31: sometimes people ask you for like

12:33: specific thing that they think they

12:35: need, you know, but it's something they

12:37: want, but what they actually need is

12:39: might be something bit different. Um,

12:42: and often times there's like, you know,

12:43: lots of different ways to solve the

12:44: problem. So the big part of like

12:46: processing feedback is you know trying

12:48: to like step back and look at the big

12:51: picture of it. It also comes into play

12:53: because like we get lots of requests.

12:55: There's like a lot of them. Um

12:59: and there's

13:02: like the job is like you know figuring

13:04: out how to kind of reconcilate all of

13:05: that together. So for example looking at

13:07: any common patterns are there things

13:09: that people might be different kinds of

13:11: requests but is there like an underlying

13:13: problem that like you know people are

13:15: like running into that could be solved

13:17: by like a general system and it's one of

13:19: the things we want to try to do as much

13:21: as possible is because people will have

13:24: thousands like literally thousands or

13:26: dozens of thousands of like you know

13:28: little things they will want changed or

13:30: updated or improved and that's just not

13:33: going to be enough time to like do all

13:34: of those.

13:36: um you know so that's usually not the

13:39: right approach but if we can figure out

13:41: you know what's the underlying kind of

13:43: problem for all of those requests we can

13:45: figure out general systems which will

13:48: address like you know a huge chunk of

13:50: them in like one swoop rather than doing

13:54: it you know like rather than like doing

13:56: every like individual one um and it kind

14:00: of sometimes kind of creates a bit of

14:01: like issue because like we tell people

14:02: like to wait for this big system but

14:04: it's almost like um like the analogy I

14:07: use is you know like imagine like

14:11: imagine like you know like uh if it's

14:13: like a shopping somebody asks you like

14:16: oh can you go to a shop and run for you

14:18: know buy flower so you like you know you

14:21: you you get dressed you get into the car

14:23: you go to the store you buy flour you

14:25: know like you get you drive back you get

14:27: back you give them the flour and they'll

14:29: be like

14:31: can you run to the store to get eggs and

14:33: you're like just did that whole trip. So

14:36: like you do it again, get dressed again,

14:37: you know, get into the car, drive to the

14:39: store, buy eggs, drive back, and they'll

14:41: be like,

14:43: "Can you buy vanilla?" And like, you

14:45: know, and you drive, you know, to the

14:46: store and like, and keep repeating this.

14:48: And if you if

14:50: say they're making something, they want

14:52: to make a cake. They haven't told you

14:54: they're making a cake. They told you

14:55: they want, you know, flour and then they

14:57: told you they want eggs. um it's kind of

15:00: you know like and you're like running

15:02: all these like errands

15:04: whereas like what's a lot more efficient

15:07: is you know they tell you I want to make

15:09: a cake and like you know this is the

15:12: things I'm missing or you know this is

15:13: the thing I need you get the whole

15:15: recipe or you figure out like in the

15:17: whole recipe you check like you know

15:18: maybe go check the kitchen you know like

15:20: see what what's there um you know and

15:24: you compile like a list you get the

15:26: response drive to the shop do all the

15:28: shopping, drive back. That's way more

15:30: efficient than like, you know, running

15:31: individual kind of errands for a recipe

15:34: that like where you don't even know

15:35: there is a recipe because maybe, you

15:37: know, they told you they want flour, you

15:39: didn't know why they want flour. They

15:40: might be making a bunch of different

15:42: things. Maybe that's the only thing they

15:43: needed, but they actually need other

15:44: things. Um, you know, and that wastes a

15:48: lot of time because like the overhead

15:50: of, you know, getting dressed, you know,

15:53: um, driving to the store, buying the

15:55: thing, driving back, it adds up like,

15:59: you know, if you do it for every

16:00: individual item. And that's why often

16:01: times, you know, we'll try to kind of

16:03: step back and look what's what's the big

16:05: thing like we could do rather than like,

16:07: you know, trying to like do these

16:08: individual small errands.

16:12: Um and that's especially because we're a

16:15: small team. We can't throw like you know

16:16: huge amounts of people and lots of

16:18: individual errands. We need to be

16:20: efficient. So that is that is a big

16:22: part. Um

16:26: that is a big part you know of like um

16:29: processing the requests like figuring

16:30: out how do we generalize what are the

16:33: general underlying problems and how do

16:34: we address a lot of them in as little

16:37: total time like as we can.

16:41: Um there's also like other things

16:43: because sometimes feedback like

16:46: we that's one of the things we can ask

16:48: people like not to like you know be very

16:50: matter of fact but often times like the

16:52: feedback we get like you know it can be

16:53: colored in like various ways like you

16:55: know like people are angry about

16:57: something they're mad about something

16:58: they're like you know freaking out and

17:01: people will do things like they will

17:03: exaggerate things you um

17:06: and that's like one of the things that

17:07: also kind of comes to it is like you

17:09: know trying to figure out like trying to

17:12: separate the feedback from that.

17:16: Um because like if we you know work like

17:20: on the emotion of the feedback like it's

17:22: just constantly jumping from a thing a

17:24: thing because like it feels like

17:25: everything's burning and everything's

17:27: you know exploding and like if this is

17:30: if this thing isn't done by like you

17:31: know tomorrow then like it's a

17:32: catastrophe and like we're going to lose

17:34: all the users and um it it becomes very

17:39: difficult to kind of deal with. So like

17:41: part of it is you know kind of filtering

17:42: it out and filtering you know how

17:45: serious it actually is because when we

17:47: do work on things we need to weigh

17:50: prioritize things. Um, and part of

17:52: prioritizing things is figuring out, you

17:53: know, how many users does certain thing

17:55: actually affect. And that's one of the

17:58: things I sometimes run into is like

17:59: people will make it seem like look this

18:01: this this ginormous problem affects

18:04: absolutely everyone and then like you

18:06: know we look into it and maybe it

18:07: affects a few users, maybe it affects

18:08: 20%. Maybe affects 80%. Um, but that's

18:13: like you know and that's like very

18:16: important like piece of information. How

18:18: many users does something affect? But

18:22: that sometimes can be like you know

18:23: difficult to do uh difficult to

18:25: determine. So we might want to like you

18:27: know try to actually see how many users

18:30: does it affect like you know how often

18:32: does this actually kind of happen and

18:34: prioritize it you know accordingly based

18:36: on that. So there's um

18:41: there there's a lot of things if if if

18:44: you want to like you know know a bit

18:45: more. I strongly recommend reading the

18:48: how we prioritize like on our GitHub.

18:51: There's a it's a pretty like detailed

18:54: write up and it kind of goes into a lot

18:56: of you know details like on how the

19:00: processes and what kind of thinking goes

19:02: into prioritizing feedback. But

19:04: hopefully this kind of explains things a

19:06: fair bit.

19:07: Um for extra question for like feedback

19:10: particle that surprised me that I

19:11: haven't heard before. Um

19:15: there's been a few I don't remember

19:18: specific cases right now. I have to like

19:22: think a bit. Um

19:24: do s do have like any like anything that

19:28: comes to mind?

19:31: Um,

19:34: I don't have anything off the top of my

19:37: head.

19:41: >> I don't a few, but I just am having

19:44: trouble like remembering the specific

19:46: cases what it was.

19:51: >> Yeah, I'm not quite sure. Admittedly,

19:53: admittedly, I too am also foggy today.

19:56: too.

19:57: >> Sometimes it is like for people coming

20:00: from other platforms sometimes like they

20:02: will they will like like things that I

20:04: don't even think about. Um

20:08: actually like one that like this been a

20:10: while ago like but somebody like was oh

20:13: like somebody told me they like you know

20:14: oh my god oh my god thank you for the

20:17: for the for the subscriptions video

20:19: underscore. My god, freaky. Sofa's

20:23: exploding.

20:25: Thank you.

20:28: Sometimes um

20:31: like for example, I remember like

20:32: somebody telling me like um they like

20:36: like when you when you you know import

20:38: things here that you don't have to pay

20:40: for it. And I was like, "Huh?" Because

20:44: the person they came from Second Life

20:46: and apparently on Second Life or like

20:47: when we upload things, you have to pay

20:49: for it. Um, and to me, thank you, Jake,

20:53: as well.

20:55: Um, you know, and to me that was not

20:57: even a thing because I didn't even think

20:59: of like, you know, just importing

21:01: something in as something that you would

21:03: ever pay for because like, you know,

21:05: why? It's just being

21:07: you just brought it into your local copy

21:09: and then like you know unless you upload

21:10: it to the cloud where you pay for the

21:12: storage which makes sense because you

21:13: know storing cost money but it's just

21:15: importing it in that doesn't cost us

21:17: anything and if if you like in a session

21:20: it gets synced to other users over

21:21: connection there's no reason for it to

21:24: be paid so the feedback that like you

21:26: know they like it not being paid oh my

21:28: god thank you thank you Jack

21:32: and so many confetti

21:34: the the feedback, you know, like that

21:36: like

21:39: it's something that is paid. Like I was

21:41: like I was like surprised that like

21:44: because it wasn't even a concept like

21:45: you know in my in my head.

21:49: So I guess that one I know there were

21:51: like some more like recent ones too but

21:53: like I I don't remember specific cases

21:56: like a thank you claimer.

22:02: Uh, let's see.

22:07: Oh, wait. Oh, right. Um, there we go.

22:11: Next question is from Red. Um, Red is

22:13: asking for my testing seems directional

22:15: lights are incalculated per pixel in ZX2

22:17: tune. Just double checking this indeed

22:19: case if you know.

22:21: >> I I'm sure that's not correct.

22:26: >> Yeah, this should be perix. So like like

22:28: all direction lights should be like per

22:29: pixel calculation I think.

22:33: >> Yeah. You might want to check the way

22:34: you're testing that shader because I'm

22:38: 100% certain that it is per pixel.

22:42: >> Yeah. I mean like we we have like given

22:43: point lights like per pixel as well. Um

22:47: like we don't really use like vertx line

22:49: things. So that's is very odd.

22:55: >> Yeah.

22:56: >> Yeah. You need to know like how how you

22:57: actually testing.

23:00: >> No, that's not even going to affect that

23:01: because that's like for like point

23:02: lights and spotlights. Like direction

23:04: lights should just implicitly be like

23:06: that's like a special pass.

23:09: >> I see. I see.

23:11: >> So this just should be per pixel. Like I

23:15: mean it might with things like this it

23:16: might kind of help like you know what

23:18: tests have you done like because right

23:20: now we don't know like why what's

23:21: leading into think that so it's kind of

23:23: hard to say much

23:26: but it's it's I'd be surprised if it's

23:28: not per pixel.

23:33: Uh

23:34: next questions from Mint Shock. Uh

23:37: Mintshock is asking uh would you

23:40: consider adding restricted public

23:41: folders? So folders can only be accessed

23:43: by specific people you specify and that

23:45: those users would not be able to

23:46: distribute further or is it something of

23:48: a com workshop uh not specifically

23:51: thinking about paid assets this would be

23:52: useful for collaborating with others so

23:56: um at some point probably yes um I

24:00: wouldn't be public folders you know they

24:02: would be like more like shared folders

24:04: uh so it's kind of you know like sharing

24:06: stuff like in Dropbox

24:08: um and other similar kind of services Um

24:14: and you like you know like it's also

24:16: like like question of like UI is like

24:18: adding like where you can manage like

24:19: access to that thing. You could also use

24:21: groups like where because in groups um

24:24: everybody in the group has like access

24:26: to you know particle folder. Um so

24:29: that's like one alternative we can use

24:30: right now. So it's probably going to

24:34: happen at some point like we're going to

24:35: expand like you know the permissions and

24:37: stuff like you can do with like the

24:38: cloud things but right now it's very

24:39: binary.

24:43: Uh,

24:44: next question from Discord is

24:48: from uh, Shadow X. Shadow X is asking

24:53: uh, as shown by your own post de vlog

24:54: channels and intros some of uh, news

24:57: video de vlogs, you've been taking notes

24:58: on engine development for years and have

25:00: probably accumulated hundreds of pages

25:02: by this point. Uh, have you considered

25:04: publishing them? If you don't want to,

25:05: why? Um

25:09: so

25:11: first like it's it's actually I know for

25:13: a fact it's few thousand pages. It's

25:15: quite a lot. Um for publishing then

25:21: it's

25:22: not like like you know not one to thing

25:25: it's more like it takes a lot of time to

25:27: do it. Um

25:31: so it's you know

25:33: because there might be like if if it's

25:36: just like exported everything it

25:37: probably need to be like formatted you

25:39: know and need to be checked like maybe

25:41: uh you know in some of the nodes there

25:43: might be sensitive information you know

25:44: like when we're like working on certain

25:46: systems so those we might not want to

25:48: publish so it would all have to be kind

25:50: of audited and reviewed which like you

25:53: know will take a lot of time and then

25:54: formatted so it's Like

25:59: it's like you know um Oh my god. Thank

26:03: you.

26:10: >> Jeez. We might might.

26:13: >> That's so many.

26:15: >> It's so many. Thank you very much.

26:19: But the um it's

26:23: it's more like you know like if if there

26:26: was like significant interest in it say

26:27: like you know like we published it in

26:29: like a book like it would be like a

26:30: merch and people wanted to you know like

26:32: buy that

26:35: could be like you know it could make

26:37: like the effort like worthwhile but it

26:40: might

26:42: otherwise like it might be kind of

26:46: it might be difficult to like you know

26:47: find the time to like do that kind of

26:49: thing because there's going to be lots

26:50: of other projects. Maybe if like you

26:52: know we get like to the point like where

26:54: we're not very like time constrained and

26:55: we can like you know work on some fun

26:57: things but then it becomes easier to do

27:01: this kind of stuff but right now like we

27:02: can't like afford to like you know spend

27:04: that much time on something.

27:11: Um, next questions from

27:15: Abyssmal. Abysmal is asking, "Now that

27:18: performance has significantly been

27:19: improved after spliting, what are your

27:22: thoughts on how major role it has played

27:24: in resonates adoption, player attention

27:26: in hindsight? After success of block

27:28: party event, has that changed the way

27:30: you view importance of tools you like to

27:32: organize and showcase similar events in

27:34: game that would facilitate more players

27:36: joining public sessions?" So eventually

27:39: seems to have like improved codings

27:40: quite a bit like it changed like you

27:42: know how people kind of think about

27:43: their night. It it made it uh we got

27:46: like a lot of like feedback where people

27:47: are like you know who are previously

27:49: unable to play because like you know for

27:51: like weaker hardware they're now able to

27:52: like you know stay in session. So um it

27:56: definitely helped in that regard.

27:58: Um and I think like you know the the

28:01: concurrent number of like users like it

28:03: kind of like you know shifted up a bit.

28:05: Uh and we'll see like you know if we can

28:06: like build on that like you know with

28:08: like more marketing.

28:10: Um there's like of course like number of

28:14: like other things you know that will

28:15: affect like player retention but this

28:17: definitely I think been like a big

28:19: factor. Um so I think it's definitely

28:22: you know like an improvement that like

28:24: definitely feels like one it changed

28:26: like you know how big sessions feel

28:27: because now people are more likely you

28:29: know to host big sessions because they

28:31: feel more comfortable to be in. um for

28:35: the like you know tools UI to organize

28:37: like the events I wouldn't say that

28:39: change the importance like like because

28:42: we already kind of considered like you

28:43: know that's something that's important

28:44: to have you know we want like people we

28:47: won't like improve like the

28:48: discoverability say it's just that like

28:50: you know the importance of those wasn't

28:53: as high as importance you know of the

28:55: performance

28:57: so it's already like you know thing like

28:59: I would consider like you know to be

29:01: pretty important to have in game so like

29:03: when especially when new players come

29:05: in, they know what kind of what's

29:06: happening. Um, so they can like, you

29:10: know, find like stuff to do. Um, and

29:13: we're definitely going to want to like,

29:14: you know, work on those. But there's

29:17: other things to, you know, that kind of

29:19: come like into the priority. So, it's

29:20: always kind of considering is this

29:22: higher priority than this, you know,

29:24: this other thing. Um, and it's kind of,

29:28: you know, what comes in play.

29:32: And last question we got is from Colin

29:35: the cat. Um,

29:39: let's see.

29:41: Um,

29:43: Colin is asking, oop, I pulled a thing.

29:48: Colin is asking,

29:50: eh,

29:54: uh, do you or the team ever have some

29:57: ideas for a game that would be too silly

29:59: but possible? Are there interesting

30:01: ones? So, there's a bunch of ideas for

30:03: like games that we want to do. Uh, but I

30:07: wouldn't consider like any of them like

30:08: too silly.

30:11: Um,

30:12: I guess depends like what I mean by too

30:14: silly because uh that can mean a number

30:16: of things.

30:21: I mean, sometimes like just do like, you

30:22: know, goofy silly things, but uh I don't

30:25: know if any of those would be like a

30:26: game. What what would be like a two

30:29: silly game?

30:32: >> I don't even know.

30:38: >> I don't know.

30:41: >> Yeah, there's like games. I don't I

30:43: don't think like um any would be like

30:45: too silly.

30:48: Okay, so um

30:52: that's all the Yep. Okay. Yep. That's

30:55: all the questions we got from the

30:56: Discord. So, we're going to start going

30:58: through the ones uh from the Twitch. Uh

31:01: so, the first one

31:03: >> we got is

31:05: from

31:06: >> Oh,

31:07: >> I was actually going to mention that

31:09: >> I've really been trying to like to like

31:12: tough it out, but like

31:14: >> I'm like under a blanket and I have a

31:16: sweatshirt on and I'm like starting to

31:17: get chills. So,

31:19: >> Oh, I didn't need to go.

31:22: >> I might I might need to dip. I really

31:24: did not start. I'm starting to really

31:26: not feel good.

31:27: >> Well, it's okay. It's important to get

31:28: your stuff first.

31:30: >> The sent

31:35: I'm going to go lay down and uh turn

31:39: into a a rock or something. I don't

31:41: know.

31:43: >> A sire rock.

31:47: >> Everyone,

31:48: >> it's okay.

31:49: I'm sure we'll feel better.

31:52: Yeah,

31:53: >> I'll I'll see you guys later. Hopefully

31:55: next resonance I'll be uh a little bit

31:57: more spritely.

32:00: >> I'll see you guys.

32:10: >> I have to adjust the camera a bit.

32:15: Hopefully

32:23: camera angle a bit so it's going to

32:27: that works. Okay, I think um have the

32:31: room for questions.

32:36: There we go.

32:39: So

32:41: the first question

32:44: uh from the

32:47: from Twitch is from BD uh travel times.

32:51: So tons would be like a good thing with

32:53: the travel. Um

32:56: I mean I guess like one of the

32:59: So I'm still like adjusting a bit for

33:01: the camera. There we go. Um I guess like

33:04: one of the good things

33:08: does this work? I think that works

33:11: for the framing. There we go. Um one of

33:14: the good things is so I was traveling

33:17: back when

33:20: the uh Amazon like outage was happening.

33:23: It was like right like around the time

33:26: and apparently like you know it was

33:29: affecting check-in for like you know

33:31: flights including Delta which was what I

33:34: was flying with and I was like oh no

33:38: this is going to cause issues but

33:40: fortune plate kind of went without an

33:42: issue. So I guess that's the taongs. Um

33:45: like I kind of checked in and the travel

33:47: was kind of unevent uneventful for the

33:49: most part. Um,

33:52: and I managed to kind of sleep through

33:54: the most of the big flight which helped

33:56: to

34:01: clutch for is asking um, are you now or

34:05: have you ever been a sponge? Yes, I'm a

34:08: sponge. I sponge up things. I sponge up

34:11: like all kinds of stuff. Sometimes it's

34:13: knowledge, sometimes it's fruits,

34:17: sometimes it's water

34:20: to hydrate.

34:25: Next questions from Czech the Fox. Um

34:31: Czech is asking, "As you know, I'm

34:33: currently working on a visual UIX

34:35: editor. What kind of features have you

34:37: planned for UIX in future? Anything cool

34:39: in particle like how to add?" Uh there's

34:41: a number of them like I think actually

34:43: like built-in UX editor would be one of

34:45: those u because I think that's going to

34:47: make it much easier to work with them.

34:48: Sort of like you know having like gizmos

34:50: for it and such. Um, other one would be

34:53: like one other that's going to be a big

34:54: one is going to be sort of like infinite

34:56: scroll system where like you know

34:58: instead of like having to do like paging

35:00: systems where you flip between pages you

35:02: can just kind of keep scrolling and it

35:04: keeps the gen UI being generated

35:06: dynamically and it's going to help you

35:08: know with pieces of UI where like

35:10: there's a lot of it for example you have

35:11: like you know the contacts and you have

35:13: tons of contacts you know it won't need

35:16: to generate all of it at once but it'll

35:17: sort of generate it on the fly and

35:19: making sort of a system. So it's kind of

35:21: easy to like, you know, plug into it.

35:23: Like that would be a good thing. Another

35:26: really important thing for your X, I

35:28: think, is going to be like a styling

35:29: system where you can sort of separate

35:30: where the styles defined.

35:33: Um, so you can kind of like, you know,

35:35: have it in one place and um, then you

35:37: can kind of change it easily.

35:43: Um, Jitan 4 is asking, "How was your

35:46: grand sleeping? if it's over. Worked on

35:50: anything since you've come back. Um

35:53: I kind of slept like for like I think

35:56: twice I slept for like 12 hours like

35:58: since I got back and it's been kind of

36:00: weird still. Um I've been mostly just

36:03: kind of working like uh catching up like

36:06: on things and like working on um the

36:09: Apollo reconstructed project because

36:11: it's kind of like light enough.

36:17: Uh K saskin typongs

36:23: no schnope today. Um there's a

36:28: So I've been like to the PLFC and one of

36:31: the things because it's my birthday this

36:33: um

36:35: uh this month.

36:37: Um there and it's actually birthday of

36:40: like four other people as well like I

36:43: has like birthday this uh this month. Um

36:46: I also has birthday and Ber that I know

36:49: of. Um, they've organized like a thing

36:52: for all of us and like they made us a

36:54: cake. Uh, and I'm trying to find a scan

36:57: of it. Um,

37:00: where did I save it? Uh, they have a

37:03: folder.

37:06: Oh, there we go. They made like a cake.

37:09: So, I guess that's my type. This was

37:11: very sweet. Like it's a this is my cake.

37:14: It's fs themed. Like they did like a

37:16: really good job at like you know. And

37:19: this is very risky. It was like it was

37:22: the sky doesn't also capture it was very

37:23: kind of like nice and glittery. Um

37:28: see like the wings and everything. And

37:30: then there's like is this kick. It's

37:32: also like really good like like the I

37:34: like the way like they did the hair

37:36: like it's very very very well done.

37:43: So I guess this my type

37:46: for the cake.

37:56: Uh

37:57: Candy K is asking

38:02: um why am I having trouble moving this?

38:04: There we go. Uh, Gren is asking, uh,

38:07: will the Twitch library in Resai be

38:09: updated to Riad support for channel uh,

38:12: pin redeems event sooner rather than

38:15: later or does it have additional

38:16: requirements for it to be added? I don't

38:19: actually know. Like I don't know what

38:20: the state of it is like did the library

38:23: itself like update or

38:26: like I I don't know what state it is in.

38:29: So I mean like more context, but it

38:32: depends what you also mean by sooner

38:33: than later. general I would say like you

38:35: know make a GitHub request for it. Um if

38:39: there's like already an update to the

38:40: library that might help. Um

38:45: but yeah like you know I haven't like I

38:47: haven't looked into it so like I don't

38:48: really know. Um I don't know like you

38:51: know what state is it in uh get a

38:54: breakfast like would be best because

38:55: then we can kind of look at the relevant

38:56: information and then like you know get

38:58: people to like upload it too which can

39:00: help the priority

39:08: and check the fox author's asking

39:11: um

39:12: now that performance isn't a huge deal

39:14: breaker anymore I think biggest

39:16: financial issue suffers from is

39:18: discoverability in a few different

39:20: flavors such as believe all the planet

39:21: features workshop marketplace will have

39:23: biggest positive impact when platform

39:25: community but that's my belief I'm

39:27: curious what do you think is biggest

39:28: financial issue in resite has if any

39:32: yeah definitely discoverability is like

39:34: one of the big problems um it's u the

39:39: workshop you know and stuff like that

39:40: will help a lot like it will help like

39:42: people find cool content like the events

39:44: system will help like find like you know

39:46: what's going on it'll help people find

39:47: like you know avatars cars. Um, so you

39:51: know, so there's there's a lot of that.

39:53: Um, but I think like it's

39:56: I think there's like multiple issues,

39:58: you know, that like people have like the

40:01: the way I kind of learn about things is

40:03: like, you know, there's always something

40:05: after the thing. You always think this

40:06: is the biggest like issue and like this

40:08: just going to be another thing that pops

40:09: in. Uh, and sometimes, you know, the

40:11: problems might not seem big and

40:13: sometimes they might seem small, but

40:14: they're actually more complicated. So

40:16: there's I I think there's like you know

40:19: a lot of different things and it's just

40:20: kind of figuring out like what's going

40:22: to what would be the biggest impact

40:25: right now and like what's also the best

40:27: thing to focus on right now like for

40:29: long-term purposes uh and because we

40:31: have to kind of like you know mesh all

40:33: of that kind of together. Uh and there's

40:35: also like people you know who come to

40:36: resi for lots of different reasons. So I

40:38: don't think like you know there's

40:39: ultimately like a single

40:42: thing. it's going to be always like

40:45: learn lots of different problems like

40:46: like for example the IK that's like you

40:48: know one of the things that like a lot

40:49: of people don't feel comfortable having

40:52: stuff like you know um unity SDK you

40:56: know that might be like a big issue for

40:58: like a good chunk of people because they

41:00: want to just easily bring in content or

41:01: maybe they want to like you know get to

41:03: get started they want to use a workflow

41:05: that like you know they're familiar with

41:08: um and we don't know how many is there

41:11: actually blocking because like you know

41:12: say something like that like SDK

41:15: um

41:17: that could like you know help like

41:18: reduce the barrier of people bringing

41:20: their avatars because if me provide like

41:22: very simple tool where they already have

41:24: a setup avatar they click a button it

41:27: just pops in here they don't have to do

41:28: anything extra that might like reduce a

41:31: lot of the friction you know for a lot

41:33: of people to kind of move over um

41:37: and we don't like you know how many like

41:38: people would like do but um it can

41:42: potentially do quite a did you know like

41:44: um they want to like erase selected

41:46: barrier uh some of it's like you know UI

41:48: as well and not necessarily

41:50: discoverability but people you know

41:51: getting frustrated which I think like I

41:54: part of like you know because a lot of

41:55: people especially for social VR they um

41:59: you know they want to feel comfortable

42:00: in their avatar and if they don't they

42:02: get frustrated and they don't care about

42:03: anything else because they don't feel

42:06: comfortable you know like that because

42:08: the thing is not behaving the way they

42:10: wanted to and which also comes back you

42:12: know to avatar thing like you know like

42:14: they want to be themselves before they

42:16: do anything else. Um so I think there's

42:20: like you know like people might want to

42:23: like you know they will not care about

42:25: discovering content like until they can

42:28: discover it as you know their own avatar

42:30: that they feel comfortable playing.

42:32: I think there's multiple things and I

42:35: think there's like you know

42:38: it's always like it's always going to be

42:40: like a thing after the thing you do. So

42:46: it's a complex problem.

42:52: Um,

42:54: Trendy K is asking, "Have you ever dealt

42:56: with burnout or just moments when I

42:58: didn't want to work on anything?

43:01: I mean, kind of. Yeah, it's been kind of

43:06: difficult like especially with like a

43:09: lot of the dash for the split ending and

43:11: everything and kind of getting energy

43:14: and excitement back. Um, it's it's it's

43:19: hard.

43:21: It's also difficult because like there's

43:22: like even like you know constant kind of

43:24: pressures on things. It's like you need

43:26: to do this, I need to do that, we need

43:28: to do this, you know, this is a problem.

43:29: This needs to be done, this needs to be

43:31: done, this needs to be done. never kind

43:32: of

43:34: stops and feels like a lot of people

43:37: don't understand, you know, that like

43:39: sometimes you do need to slow down like

43:41: and

43:42: to kind of recover energy but they

43:44: don't, you know, care about it because

43:46: they need their thing and that makes it

43:50: very very hard because then you have to

43:52: deal with that and then it's kind of

43:53: hard to recover because now

43:56: you're dealing with somebody's like, you

43:57: know, frustration or anger

44:01: And that's not really helping you know

44:03: like the recovery.

44:08: Um check the fox out asking please rate

44:11: your experience on scale of 1 to 10. How

44:15: likely are you to recommend Windows to a

44:17: friend and colleague? Um if that's the

44:20: scale the funny thing would be to say

44:22: like minus 10 or something. But yeah

44:25: like I've actually filled it out and it

44:27: is one.

44:30: I reached a point like where I'm like I

44:34: I don't want to be like using this

44:35: anymore. Like I really want to switch to

44:38: Linux and there's still some things

44:39: blocking me but I don't genuinely don't

44:41: like like using this anymore.

44:44: And I'm not even like holding out hope

44:46: like you know they're going to fix up

44:47: like some of the issues anymore because

44:49: it just keeps getting worse. And from

44:51: what they keep like you know announcing

44:53: about their future plan for Windows,

44:55: it doesn't give me confidence they'll

44:57: actually fix the problems I'm having

44:59: because like a lot of their focus is you

45:01: know just adding stuff like

45:04: you know they want like Windows to be

45:06: like fully like AI system and like I

45:10: don't want that like I want something

45:12: that works that you know like the

45:15: fundamental things that I'm using are

45:17: usable and functional and instead of

45:19: more and more stuff keeps breaking.

45:22: like like for me like it's like you know

45:24: I don't care if there's like AI that can

45:26: do like all this really cool stuff if my

45:28: audio doesn't work if my like the UI

45:30: like actually earlier today the whole of

45:33: UI just kind of exploded and was kind of

45:36: like broken and the Windows Explorer

45:38: keeps breaking like you know like and

45:39: it's like

45:41: I I want the fundamentals to work

45:45: you know if if the fundamentals worked I

45:48: would be at least you know more like

45:50: Okay, maybe they're liking some they are

45:51: function. I don't maybe super care about

45:54: it, but it doesn't at least like, you

45:57: know, it's functional, but now right now

45:59: it feels like it's kind of

46:02: right now it feels like it's at the cost

46:04: of like, you know, just the fundamentals

46:06: of the system working. Um, and it's kind

46:09: of like making me lose a lot of

46:11: confidence, you know, in the direction

46:13: that it's taking.

46:15: Like it it kind of feels like you know

46:18: to give analogy it's like

46:23: it feels like you know like say

46:26: there's a trope like you know there's

46:27: people starving you know in certain

46:29: parts of the world they need food but

46:32: somebody like you know goes like like

46:34: they they make like these motivational

46:36: you know presentations like you know

46:38: like be like be like you know serenity

46:41: you know like a stuff and like they make

46:43: like all play some music and

46:45: motivational text and they send that

46:47: over, you know, hoping that fix fixes

46:49: the problem and it's very tonedev

46:52: because they are starving. They don't

46:54: care about any of that. They need food,

46:56: but they like, you know, they they have

46:58: like

47:00: they made they're making multivual

47:02: posters which are currently in maybe

47:04: like you know, and they're sending that

47:06: over like you know, thinking that'll fix

47:08: everything and completely missing what

47:09: the actual kind of problem is. And

47:11: that's what it feels like to me right

47:14: now with like you know direction that

47:16: Windows is taking like where and not

47:19: even just Windows like like some of the

47:21: two other tools I use as well like

47:22: Visual Studio where it's just like

47:26: showing like whatever the current trend

47:27: is and completely neglecting like what

47:30: the actual needs and requirements of

47:32: people using the software are.

47:35: And so it's you know very

47:39: trustiness is very kind of like low

47:41: right now that is on my end.

47:47: Thank you again for the for the

47:49: subscriptions.

47:52: So yes, uh we are pl we want to do other

47:55: team themed office hours but sometime

47:58: when we actually have like more energy

48:00: for it um when we're not feeling sick.

48:08: Um, Nikki's asking, "Can we have access

48:11: via clouds?" Cuz can we use that for

48:14: worlds? You can. That's an existing

48:16: functionality.

48:18: Um, I recommend checking out the wiki,

48:20: but like you can configure like headless

48:22: to use a cloud var to like control

48:24: access.

48:31: Uh, Terasloit is asking, um, when can we

48:35: get I love Rare Hacking t-shirt on the

48:38: merch store.

48:40: So, here's the thing. We could make this

48:43: merch,

48:45: but we're going to make it cost a lot.

48:49: Are you going to Will Will you still buy

48:51: it?

48:54: Say say

48:56: um the t-shirt would cost like, you

48:58: know, like I don't know, $500. Would you

49:00: buy it?

49:02: It would cost $1,000. Would you buy it?

49:06: Are you willing to pay the price?

49:13: JDK

49:15: is asking um ask on behalf of Discord

49:18: user, are there any plans in future for

49:20: more advanced custom shaders like having

49:22: tilation shaders? Then my question just

49:24: passing it along. So shader support is

49:27: like something that's going to happen

49:29: once we switch render because it's gonna

49:32: near imposs like well pretty much

49:34: impossible to do its sely with like

49:36: Unity. Um so we need to switch our

49:40: render and then it's going to kind of

49:42: depend like you know what kind of render

49:43: like we're going to use. Um it's

49:45: probably going to support like this. So

49:47: like that's going to be question how can

49:48: we expose it in a way that's you know um

49:51: allows for like long-term compatibility

49:53: if that's something

49:55: um

49:57: that's something that we can expose then

49:59: like you know we will but uh I think

50:00: that's like too much

50:03: detail specifically for the desolation

50:05: part uh because maybe the shaders will

50:07: like you know work um the pipeline will

50:10: be different so I can't like you know

50:12: tell you like exactly on that one um

50:14: it's probably it could be like you know

50:16: There could be similar mechanism but

50:18: maybe like you know the actual mechanism

50:20: is different than like you know

50:21: teslation shaders. Um you know because

50:25: like newer pipelines for example you

50:27: know they kind of use like you know task

50:29: shaders and then meshlets and that can

50:31: do some stuff we can do with

50:32: desellation. So maybe it takes a

50:35: different form. Uh, and right now that's

50:37: too early to answer that, but um we we

50:41: need to essenti like you know being able

50:44: to have custom shaders first before we

50:46: can get into details of exactly you know

50:48: what the custom shaders will do and how

50:51: will they like be implemented.

50:56: Uh what's more

51:00: currently case is asking uh bookas merch

51:03: can we unofficially call it book of

51:05: fruits I mean unofficially you can call

51:07: it whatever you want but officially we

51:09: will not call it that

51:13: um

51:15: K is asking how's the fruits um

51:19: I'm worn out

51:25: Uh Nikki Kon's asking, "Is that Goose

51:28: Street you're in uh or home of future?"

51:32: I will make you pick that today. Uh it's

51:34: the home of the future. Let me actually

51:36: double check the name. Hi Home. Um it's

51:39: Hi Home by Coza.

51:42: Um I will have to hold on.

51:47: I'm just going to do this.

51:53: Go back. Where was I? Uh,

51:58: says this world. I just picked it

51:59: because it's a pretty world and was

52:01: recently released.

52:03: Let's see. How was I positioned like

52:06: this? Okay, now I'm kind of merging with

52:08: the couch. There we go.

52:14: Uh, next question is from Navy 3000.

52:24: Uh Nave is asking what plans are left

52:26: for the year for more new users.

52:28: Resonate is the same spot as it as now

52:30: as two years ago. Just more FPS and

52:32: stable. Low users in public sessions,

52:35: new users not staying. Almost every

52:37: sponsor video, but two all the same.

52:39: Here's the inspector. Here's the proto

52:40: flags. We need more videos showing

52:41: consumer side of the game, not dev side.

52:44: Um well, first like we don't really

52:46: think about like like you know

52:48: necessarily like for the rest of a year.

52:50: It's like the development is a

52:51: continuous process. So we don't have to

52:54: like you know cut it at the end of the

52:55: year. Also I don't um

53:00: I wouldn't say like it's at the same

53:02: state like because we definitely post

53:03: spliting we definitely saw more

53:06: attention of users and the number of

53:08: like you know we saw bigger sessions

53:10: being hosted um we had there is a block

53:12: party there was like you know the buser

53:14: the you know there's a number of

53:16: sessions that have like more users and

53:18: it does show up in the graphs so I don't

53:21: actually agree that like you know it is

53:23: in the same spot. Um, now we're going to

53:25: like be building on that is like we're

53:27: going to be doing a lot more marketing.

53:29: Um, there's like already some like

53:32: videos that kind of released, but

53:33: there's like a number of others and

53:34: there's like you know certain like

53:35: YouTubers where we try like different

53:36: things and see what has like you know

53:39: significant effect. Uh, but there's

53:41: overall going to be a lot more marketing

53:43: that is kind of planned um and help kind

53:46: of you know showcase like you know what

53:48: you can do resonite and the fun stuff

53:50: you have on it. uh we got like you know

53:52: more people on the team uh we got Chromo

53:55: you know who's kind of leading the

53:56: marketing efforts but we also know have

53:57: like Rusty and Decoy um and part of that

54:01: is you know being able to show not just

54:03: you know the tech side but also like a

54:04: lot of the fun side especially you know

54:06: the style of like you know decoys videos

54:08: where it's like a lot of like

54:09: shenanigans and fun things kind of

54:11: happening and we want to do a lot more

54:13: of that you know to kind of showcase the

54:15: fun you can have on the platform. Um

54:20: so there definitely more kind of planned

54:22: in the way. Um and we definitely did

54:25: like the splitonic itself had like you

54:27: know an effect uh that was like

54:29: measurable

54:31: and when we did a marketing campaign

54:33: last year that actually also had like

54:35: measurable effect like pretty

54:37: significant one. So, um, a lot of this

54:40: kind of currently in the works, you

54:42: know, to make sure like we can kind of

54:44: build upon that and keep like doing

54:46: things. But I definitely disagree that

54:49: it's in in the same spot. Um, like the

54:52: the retention is definitely higher and

54:53: the um number of uh concurrent users

54:57: also kind of bumped up and that's you

54:59: know before before the big marketing

55:02: things uh actually kind of happened yet.

55:04: So um

55:07: they definitely saw like you know a

55:09: difference.

55:14: Uh Grand is asking uh could custom data

55:17: fees ever be possible? Yeah that's not

55:21: not the reason they wouldn't be

55:22: possible. It's like something that's

55:23: planned.

55:27: Um

55:29: current UK is asking flish library

55:31: question. I believe the library

55:33: currently in use has replacement by same

55:35: theme person for more modern Twitch API

55:37: but may need Twitch also used properly.

55:39: I'm not sure. Um I'm not sure like the

55:42: the Twitch did move like some stuff

55:44: behind O. So that might require like you

55:47: know reworking of how the Twitch API

55:49: like interface works where you actually

55:52: need to like you know you'll need to

55:54: authenticate. So that's not like we need

55:57: to update the library thing that's we

55:58: need to implement things to resonite

56:00: thing.

56:06: Uh,

56:08: let's see.

56:11: Turn. Uh, have you ever used Jet Brains

56:14: Rider as an IDE? Cure capable IDE? Um, I

56:18: haven't like full like used it like it's

56:20: the problem is it's paid. I've been

56:22: thinking about switching to it because I

56:23: kind of I'm keep having more and more

56:25: issues with Visual Studio, but also like

56:27: you know it's a monthly investment and

56:30: I'm like

56:33: not have much of a budget so

56:36: that makes it more difficult

56:41: is asking M. So what do people want?

56:43: Well, let's do the opposite.

56:45: Yeah, it kind of feels like that

56:47: sometimes like they're just kind of

56:49: doing whatever they think the like

56:51: trends are but not really doing like

56:55: what people actually need

56:58: at least like you know some parts of it

56:59: because like Microsoft is a big company

57:01: and their sparse like you know they're

57:02: are doing like really cool things I

57:04: would say you know for example the C and

57:07: net theme like that's like one of the

57:09: best things you know coming out of

57:10: Microsoft

57:12: but there's also like you know parts

57:13: where they're like doing really weird

57:16: things. Um, another thing like you know

57:19: with big companies with like it's a lot

57:22: of lot of lot of different teams, a lot

57:23: of different departments and some can be

57:25: like doing awesome things while some are

57:27: doing not as cool things.

57:31: So it's kind of hard to like judge it as

57:33: a single kind of entity.

57:36: Uh, next question is from Grand K. Have

57:40: you ever thought of a way to open a

57:41: world and give it some data on start?

57:43: Word makes you could make code.

57:49: Have you ever thought of a way to open a

57:51: world and give it some data on start? So

57:53: world makes could make some cool things

57:56: with switching worlds. I do you mean

57:58: like like just passing it like some star

58:00: arguments? You could actually do that

58:02: with uh with cloud variables like that

58:05: kind of pass over to like another world.

58:07: So that's one way to do it if that's

58:09: what you mean.

58:15: Have you ever um considered working

58:18: Granuk is asking, "Have you ever

58:20: considered working with a creator with a

58:22: large community to bring the whole

58:24: community in at once to get a good base

58:26: of users so the cash2 know users can try

58:29: and I don't know how that would like

58:32: work because like you know like we did

58:34: have like you know some YouTubers who

58:35: have like large following like make a

58:37: video but it's up to like you know in

58:39: each individual person to kind of switch

58:42: over. Um,

58:44: so I don't know like you know how

58:49: this actually like like I don't think

58:50: like like because the creator can't

58:52: really force the users to switch you

58:56: know like there it's up to like each one

58:58: of them. Uh

59:01: I do like you know we can like sponsor

59:02: some of them like make like a video and

59:03: have a lot of people kind of check it

59:05: out but then it's going to be you know

59:08: uh up to individual still users to still

59:10: like you know decide to switch.

59:16: Um next questions from Ozie is asking my

59:20: if it was asked before but how is the

59:22: beu v2 master branch updating going?

59:24: Last video final locom promotion was

59:26: interesting. So, I got it working. It

59:28: seems like everything kind of works

59:30: except things just get weird randomly.

59:32: Like they kind of explode and I haven't

59:34: had chance to kind of like figure that

59:36: why yet. There's like something odd

59:38: going on.

59:40: But, uh, the locomotion was fixed like

59:42: it kind of works. There was like thing

59:44: that was actually updates were not

59:46: calling being called.

59:50: Um, Ages is asking a good question. I

59:53: remember now which version of Beu are we

59:55: on? So before the update like we're like

59:58: um I don't actually remember from memory

59:59: you can find it in the log when when you

01:00:01: look at the log when there starts

01:00:02: there's the version is printed out it's

01:00:04: something like 2.3 something something

01:00:08: uh it's also modified version of it so

01:00:10: like we have our fork and we're updating

01:00:12: it uh I'm updating it like version 2.5

01:00:15: something

01:00:16: like the latest master

01:00:22: uh

01:00:24: kayak is asking, "Do you have an office

01:00:26: where you have VR setup to do the

01:00:28: streams? Are you just working from

01:00:30: home?" Currently, I'm working from home.

01:00:32: I have like I have one room where I have

01:00:34: everything. So, like I don't really have

01:00:36: too much space.

01:00:38: So, I'm doing everything from the same

01:00:40: space. I'm actually just like sitting on

01:00:43: my bed doing this.

01:00:51: Um

01:00:54: case is asking uh follow up on the

01:00:56: creator community question. Um I mean

01:01:00: working with them so to make an event as

01:01:02: collaboration between YDMS and them

01:01:04: targeted towards their audience rather

01:01:06: than just a video because they may have

01:01:08: some ideas on what events could work for

01:01:10: the audience which can bring users in

01:01:11: for that event and hopefully keep coming

01:01:13: back. I kind of happened there was the

01:01:15: FIA event for example. So, you know,

01:01:18: they've kind of done that, but it's

01:01:20: still up to individual like user to

01:01:22: actually, you know, come in and then

01:01:25: stay.

01:01:34: Uh, next questions from Ozie actually uh

01:01:39: actually by Jensen with updating physics

01:01:41: engine how with haptics getting stuck. I

01:01:44: know it operates under a different

01:01:45: physics simulation which is neat. Um,

01:01:47: probably not, unless the bug is somehow

01:01:49: coming from Beu itself, which I don't

01:01:51: think it is.

01:01:56: And it's actually all the

01:01:59: it's all the questions right now. So,

01:02:01: uh, let me see what time is. Um,

01:02:06: how long have we been going for? Um,

01:02:10: oh, it's been an hour. So, like we got

01:02:12: like one more hour. Um, so I still have

01:02:15: like questions. If you if you have any

01:02:16: questions, you know, feel free to ask.

01:02:20: I have um can also show you some things

01:02:23: in the meanwhile if you didn't have uh

01:02:27: waiting on questions. We got one in.

01:02:35: Uh, B was asking, I noticed that H High

01:02:38: VR is working on an open source IK

01:02:40: engine specifically for social VR and it

01:02:42: tells us on whether you might consider

01:02:43: integrating something like that in

01:02:44: future. Um,

01:02:47: I'll say probably not because uh like we

01:02:51: we actually use like the final IK we use

01:02:54: is designed specifically for VR. The

01:02:57: problem is it's not designed for

01:02:58: Resonite. Um, and one of the things like

01:03:01: we really need because IK is very, you

01:03:03: know, it's very core to a social VR

01:03:07: platform like this because, you know,

01:03:08: like that's how you exit in the world.

01:03:11: Um,

01:03:12: we need something like like the kind of

01:03:17: works, but like when I did the part like

01:03:20: you know it it it is not designed in a

01:03:22: way that there works. it's kind of

01:03:23: doesn't mesh together and I don't want

01:03:26: to like you know make the same mistake

01:03:28: um because like it's one it's like a lot

01:03:32: of effort because like you know like um

01:03:34: I had to like pretty much

01:03:37: rewrite the whole thing like like a good

01:03:39: chunk of it and even like the individual

01:03:41: pieces like code like I had to kind of

01:03:42: you know do a lot of stuff um and it's

01:03:44: still like it the overall way it's

01:03:46: designed it doesn't mesh well with like

01:03:48: how it does things so um it's one

01:03:52: reasons like we want to do our own is so

01:03:54: like you know we have you know full

01:03:57: control over it and it's designed from

01:03:58: scratch uh in a way that you know fits

01:04:02: how for engine works um so I would say

01:04:06: probably not um there's like other

01:04:08: details too like we'd have to kind of

01:04:10: you know look at it um look how it's

01:04:13: going to implemented look how it like

01:04:15: you know behaves what's the API

01:04:18: specifically what the licenses do you

01:04:20: know is the license going to like mesh

01:04:22: um you know what kind of like there's a

01:04:25: lot of like things to kind of consider

01:04:26: and

01:04:28: but even just given the fact alone like

01:04:30: you know that we

01:04:32: we don't want to do the whole like you

01:04:34: know we're just port we're porting third

01:04:35: party a ike you know to our own thing it

01:04:40: doesn't mesh super well we don't want to

01:04:43: do that again we want to have you know

01:04:44: something that like we control that's

01:04:46: designed specifically for needs of

01:04:49: resonite and then like you know we we

01:04:52: have like full kind of ownership of it.

01:04:54: Um so I would say most likely not. Um

01:05:00: for like they like kind of consider I

01:05:02: would have to like you know look at the

01:05:03: project as well like see like how it's

01:05:05: like implemented. Um, so

01:05:10: I wouldn't um

01:05:17: like I wouldn't like um what's the word?

01:05:21: Like I feel like I wouldn't even

01:05:22: probably spend much time like looking

01:05:25: into it because like the big need is

01:05:28: like you know having something that's

01:05:29: like just designed for Reson. So um if

01:05:33: there wasn't that like we will still

01:05:35: need to do research to figure out like

01:05:37: you know is this like a good fit. Is

01:05:40: this something we can rely on the

01:05:41: future? But like I I feel that

01:05:46: like

01:05:47: that's kind of like you know mood

01:05:49: because like we we need something that's

01:05:51: just made for specifically for usite. So

01:05:59: um we don't want like you know we

01:06:01: essentially don't want to go the route

01:06:02: again.

01:06:06: Uh Oie is asking

01:06:09: is there anything else you plan on

01:06:11: touching while updating 2 that's related

01:06:13: to physics? So of course not complaining

01:06:15: about stability performance being main

01:06:16: thing. Um

01:06:19: I don't remember. I don't think there

01:06:21: was anything. I think it was mostly just

01:06:22: updating it. Um, making sure it kind of

01:06:25: works.

01:06:27: Uh, don't like plan like to touch

01:06:28: anything like too big with it.

01:06:37: Uh, next question is from GK

01:06:40: is asking, um, Cloud Wars could work for

01:06:44: passing parameters to starting worlds,

01:06:45: but it could be a bit unwieldy compared

01:06:47: to passing something like a string with

01:06:49: a world URL as another input to opening

01:06:51: a new world with flux and components.

01:06:53: What's your thoughts on that? The

01:06:55: problem with that is like there's

01:06:56: multiple ways to open a world. So like

01:06:58: it's not like like I mean it could be

01:07:01: like a thing like where you know you

01:07:02: pass it and maybe it fills some dynamic

01:07:04: variables or something. Um maybe but

01:07:08: like there's also like you know it

01:07:09: creates the problem of like you know

01:07:11: there's multiple ways to open a world

01:07:12: and how do you handle opening a world

01:07:15: versus you know joining a session stuff

01:07:17: like that. Um I it's possible

01:07:22: um we could add like you know system

01:07:23: like that but uh the color variables

01:07:26: like that it should work for now too and

01:07:28: they kind of um give you a lot of kind

01:07:32: of like it's a system that gives you a

01:07:33: lot of kind of flexibility with things

01:07:36: because like with URLs you also have to

01:07:37: worry about you know parsing things and

01:07:39: mapping into data types and other stuff.

01:07:45: Uh Clint is also asking, "Are you going

01:07:47: to try to enrage someone after this?"

01:07:49: Probably if like anybody's streaming

01:07:51: that's we could raid

01:07:55: um

01:08:00: Navy is asking and reply to a question.

01:08:02: On average, we have about 50 more users.

01:08:04: Public sessions are pretty much the same

01:08:06: every day count wise, but overall the

01:08:08: same, but splitting happened. A lot of

01:08:09: the same issues and ones the users to

01:08:11: have. Just wondering when your user

01:08:13: experience is going to improve crashing

01:08:15: errors, UI updates. I mean you say it

01:08:18: like there like you know there is more

01:08:20: users like we're small platform so like

01:08:22: 50 for us is still like you know quite a

01:08:23: lot. So I think it's it's a bit like

01:08:26: disingenuous to say you know it's the

01:08:28: same. It might not be like you know huge

01:08:30: like it's not like you know that like we

01:08:32: just exploded all of a sudden but there

01:08:34: is a difference. Um and there's more

01:08:37: like you know public events too. So I

01:08:39: think that alone like you know that

01:08:41: makes of a difference. Um

01:08:44: like and I would say like you know we

01:08:46: are continually improving the experience

01:08:48: because like the splithning I would say

01:08:50: that that improved the overall user

01:08:52: experience. Um it's not like you know

01:08:57: a one thing because like you know like

01:08:59: like it's it's not like you do it all at

01:09:01: once you know in like one like thing

01:09:05: improving is like you know continuous

01:09:06: process and we're like you know and we

01:09:09: we've been like even postplitting we've

01:09:11: been releasing things you know to help

01:09:13: fix crashing you know fix like bunch of

01:09:15: bugs like we are continually working on

01:09:17: making this kind of better experience

01:09:19: and some of the tasks going to be

01:09:20: smaller some are going to be bigger but

01:09:23: it's a continuous process. It's not, you

01:09:25: know, like by this state, you know, it's

01:09:27: all everything's going to be fixed and

01:09:29: all the bugs are gone, you know, and

01:09:30: everything's optimal. Now, it never

01:09:34: works that way. You just kind of keep

01:09:36: like, you know, you keep making it

01:09:39: better over time. Um,

01:09:42: and like gradually like things will grow

01:09:45: and it's kind of how it's been like you

01:09:46: know, for the whole history of this

01:09:47: platform. Um and the one before it is

01:09:51: continually improving things, focusing

01:09:53: on things you know that matter, making

01:09:55: it like you know that as long as we keep

01:09:57: making it better, more people will come,

01:09:59: more people will stay because we

01:10:01: eliminate more you know frustration

01:10:03: points. Um and it's not a process that I

01:10:06: think at any point will stop like you

01:10:08: know you have to keep like making you

01:10:10: have to make things better. So, it's not

01:10:13: really a question of when. It's just

01:10:16: like, you know, we need to kind of keep

01:10:17: going and we keep improving the

01:10:19: experience as fast as we can. Um, while

01:10:23: still, you know, kind of keeping it

01:10:25: sane.

01:10:34: Kayak is asking, um, who made the assets

01:10:38: for Resonite default worlds? I really

01:10:40: like the style of them. reminds me a bit

01:10:41: of something like Super Mario Galaxy and

01:10:43: the Spin Cloud City from Star Wars. Uh

01:10:46: it's been like made um it's been made by

01:10:49: the Arch team. Um there's like ages uh

01:10:51: there's there's um sorry uh ages. Um

01:10:58: Chroma does like some stuff like the

01:10:59: icons. Uh so there's like that Ry did

01:11:02: also like a lot of the uh work. Sire

01:11:04: contributed to some of them as well. um

01:11:07: more kind of like you know some of the

01:11:08: technical things like for example like

01:11:10: you know the skybox but 3D modeling

01:11:12: that's generally like ages um uh ages

01:11:15: and rai like doing a lot of that uh it

01:11:18: might be if you want to like you know

01:11:19: more kind of specific I do recommend

01:11:23: um I do recommend

01:11:27: like going to the art office hours which

01:11:29: are like uh should be every Wednesday if

01:11:32: you check the discord uh there's an

01:11:33: event for it

01:11:36: um

01:11:40: you know there's an event for it. Uh so

01:11:41: you can they can figure out when exactly

01:11:43: they're doing and you can kind of ask

01:11:44: them and they might be able to give you

01:11:46: more details on that.

01:11:55: Uh next questions from uh let's actually

01:11:58: pull this uh so I can read it easier. Uh

01:12:01: something I noticed a lot is when I try

01:12:03: to introduce people to resite the

01:12:04: biggest complaint is just how daunting

01:12:06: everything is and how complex it is and

01:12:07: a lot of them don't want to be creator

01:12:09: in resite but just be consumer and the

01:12:11: question would be is there any thoughts

01:12:13: on making two separate UIs for creators

01:12:15: one for consumers creators having full

01:12:16: su available by consumers have something

01:12:19: stripped down to just war inventory in

01:12:21: standard stuff um so we're not going to

01:12:24: be making two UIs like that's very

01:12:26: oversimplified way like to do it um and

01:12:30: and it doesn't really work. The way we

01:12:33: approach it is like we actually want

01:12:34: users to start with simple UI. You start

01:12:37: like you know have the basics so you can

01:12:38: socialize, you can like you know do

01:12:40: things um and like you know like you

01:12:46: have all just the basics and then when

01:12:47: you want to start doing more stuff

01:12:49: that's when you start like you know

01:12:50: digging into things. start finding tools

01:12:52: and actually find like you know things

01:12:55: are already that way like in a lot of

01:12:57: the places like for example a lot of the

01:12:58: inspectors like that's not like you

01:13:01: don't find it you know in your home you

01:13:02: have to go to inventory you have to like

01:13:04: you know go to essentials you have to go

01:13:06: to tools you have to like you know spawn

01:13:08: a tool and then you have to like you

01:13:10: know open the inspector and that's like

01:13:13: you know how you get to the more

01:13:14: advanced UI that's already like a lot of

01:13:16: steps and you kind of have to go out of

01:13:17: your way to bring that complex UI so if

01:13:20: you don't want to be a creator, don't

01:13:23: spawn the developer tool and you know

01:13:25: don't use it. The analogy I kind of use

01:13:28: is like you know like

01:13:30: say like you're visiting a friend you

01:13:33: know at their home. Your friend is maybe

01:13:35: into electronics. They have like a lab

01:13:37: you know they have lot of lots of like

01:13:38: instruments and complex and spooky tools

01:13:41: you know and everything and you just

01:13:43: want to visit them. You just want to

01:13:44: talk and hang out and chill. you c you

01:13:46: can do that, you know, like the the fact

01:13:48: that they have like lots of tools that

01:13:50: you don't know how to use doesn't

01:13:52: prevent you from like, you know, walking

01:13:53: and like, you know, knocking on their

01:13:55: door and then just hanging out in their

01:13:56: like, you know, living room. You can

01:13:58: even hang out in their like workshop

01:13:59: like while they're work on stuff. Um,

01:14:02: the fact, you know, that the they have

01:14:05: tools that you don't know how to use

01:14:07: doesn't stop you from chilling out with

01:14:10: them. Uh and that's how we kind of

01:14:12: approach like a lot of things here is

01:14:13: you know like if you want to do complex

01:14:15: stuff you find a tool to do it and then

01:14:17: you you know um it's uh

01:14:25: you know it's you have to go out of your

01:14:27: way to like you know bring the complex

01:14:28: UIs. So the part like that I kind of

01:14:31: like you know don't understand there is

01:14:33: like you know like we don't force people

01:14:37: to do things. If you if you don't want

01:14:38: to like do like all of the daunting

01:14:40: stuff don't do the daunting stuff.

01:14:44: So the question there is more like why

01:14:46: do people feel the need like you know to

01:14:48: do it because um sometimes you know it

01:14:52: might be because you need to set up your

01:14:53: avatar. There's things you know we're

01:14:55: doing there where um we have resonate

01:14:58: packages and our community has been

01:15:00: setting up you know avatars

01:15:02: for you know lots of like common bases.

01:15:05: So you don't actually have to set it up

01:15:06: from scratch. You don't have to touch

01:15:07: the developer tools. You have somebody

01:15:09: else do it for you. You just bring the

01:15:11: package um and you're kind of done. Uh

01:15:14: and we want to do more like once there's

01:15:16: like a workshop you can easily find like

01:15:17: you know preset up like bases. you can

01:15:19: find preset up like you know gadgets and

01:15:21: tools and lots of stuff you can play

01:15:22: with and you don't need to like you know

01:15:24: touch any of the complex things but if

01:15:26: you want to maybe you know maybe you

01:15:29: don't touch like the developer tool

01:15:30: maybe you're like you know more artistic

01:15:32: so you find you know say the brush tools

01:15:36: and like you know you know you want to

01:15:38: for example just decorate your home so

01:15:39: you grab a tool like this and this

01:15:41: doesn't require you know complex UIs you

01:15:43: can just start and you draw you know

01:15:45: some leaves and maybe like you know

01:15:46: decorate they don't really make sense on

01:15:48: the couch, but you know, you could just,

01:15:51: you know, do this in the world and like

01:15:52: add little extra decoration. So the

01:15:56: creation aspect, you know, it's

01:15:59: that's like the whole problem I have

01:16:00: like, you know, with the UIs or having

01:16:02: some kind of like mold. It's like too

01:16:04: black and white and the world isn't

01:16:07: black and white and things people do is

01:16:09: also not black and white. You know,

01:16:11: things are more it's more of a gradient.

01:16:14: So you have like creation tools that you

01:16:16: know most everybody can understand like

01:16:18: a brush like I don't think that needs

01:16:20: you know much kind of complex like

01:16:22: understanding on how stuff works like

01:16:23: you grab it you hold trigger and you can

01:16:25: draw and you can decorate things and

01:16:27: that's a very easy way you know to kind

01:16:29: of create. So if you if you had it like

01:16:33: you know black and white which side

01:16:35: would this fall on? Like would you need

01:16:37: to go into developer mode just to like

01:16:39: you know draw or say like you know you

01:16:41: want to put like you know some sticky

01:16:44: notes or you want to just like you know

01:16:46: sketch something you know like you grab

01:16:48: this brush and you want to you know do a

01:16:50: little doodle.

01:16:51: Um say like I do this

01:16:56: you know just just want like a little

01:16:58: fun. Maybe you're like not into like you

01:16:59: know any of the programming stuff but

01:17:01: you like to doodle. Do you want to be

01:17:03: like switching to like whole developer

01:17:04: mode just to do this because it is like

01:17:07: a creation tool. So like you know I can

01:17:09: which side would it like fall on? Um

01:17:12: it's just it's it is too

01:17:16: black and white like it's too binary and

01:17:21: the way we kind of approach it is you

01:17:22: know more like

01:17:24: consider like in the real world you know

01:17:26: it's this it's kind of the same. It's

01:17:27: like where in the real world, you know,

01:17:30: you can you can walk, you can talk with

01:17:31: people, you have like, you know, basic

01:17:32: kind of social interactions. And then if

01:17:35: you if you're interested in drawing, you

01:17:38: know, you can go you buy a brush, you

01:17:42: know, you go to a shop, find a brush,

01:17:44: set of brushes or pencils or whatever,

01:17:46: and you can start like dupling and you

01:17:47: can like doing things. And we're

01:17:50: approaching things the same on the

01:17:51: nightite, you know, where

01:17:54: like you you start with the social

01:17:56: basics. And our goal is to make that as

01:17:58: simple as possible, get you in, make

01:18:01: people make it very easy to socialize.

01:18:03: And then like say you become interested

01:18:05: in, you know, doodling, find a brush and

01:18:07: start doodling. You want to do some, you

01:18:10: know, basic edits or some basic, you

01:18:12: know, kind of building. Um, there's

01:18:15: tools over there too, you know, like we

01:18:17: have like tools where just like you can

01:18:19: build worlds by just like, you know,

01:18:20: snapping modules together and that's

01:18:23: maybe a little bit more complex but not

01:18:25: as complex as the inspector. And maybe

01:18:27: over time you want to dip into like more

01:18:30: complex editing. So you actually go out

01:18:32: of your way, find, you know, the

01:18:34: developer tool and start like, you know,

01:18:36: editing things like at very complex

01:18:38: level. Um we also do stuff you know with

01:18:41: some of the other editing tools. For

01:18:42: example, material. You know the material

01:18:45: you don't have to like you don't have to

01:18:47: like you know touch um any of the

01:18:51: complex UIs to use. You just find a

01:18:54: tool. Um you find a material which we

01:18:57: want to like make easier too once we

01:18:59: have a workshop. So we can just you know

01:19:00: find them. Um it's like a whole like

01:19:04: category for it. It's going to be a thin

01:19:05: tool, but it's just you find a material,

01:19:08: you plop it in, you click something, and

01:19:11: you know, this is bricks. And this is,

01:19:14: you know, simple to use than doing it

01:19:15: through the inspector. And the more

01:19:17: tools we have, like, you know, for stuff

01:19:19: like this, the easier things, you know,

01:19:21: overall get um for like users. And it

01:19:24: sort of like lets people, you know, find

01:19:26: their own path depending on what, you

01:19:28: know, what stuff they're kind of

01:19:29: interested in. The the whole point is

01:19:32: you know the UI it starts simple start

01:19:36: with a basic socialization and then it's

01:19:38: like a starting point and then you kind

01:19:40: of explore from there and the things you

01:19:43: find and the things you use are going to

01:19:46: be you know depending on what your

01:19:47: interests are on what your skills are um

01:19:50: which is going to differ you know from

01:19:52: person to person. So

01:19:57: making it like you know very black and

01:19:58: white where it's like you know simple

01:20:00: and super complicated.

01:20:03: I don't like I don't like that approach

01:20:05: and I don't think it's the right

01:20:06: approach. I think the right approach is

01:20:08: you start simple and then like you know

01:20:11: you grow in your own way. We make it

01:20:13: easy you know to kind of discover

01:20:14: things. Um

01:20:17: it's similar approach like we're using

01:20:19: for the UI itself as well. Um if I I'm

01:20:22: going to switch the camera.

01:20:26: So one thing I can show you

01:20:29: uh one system we have I'm going to earn

01:20:32: the private UI. So one of the systems we

01:20:36: have is like you know called facet

01:20:37: anchors. The goal is like you know you

01:20:39: start

01:20:41: with simple stuff

01:20:43: and the UI like you know it's want to

01:20:45: make it as clean but then like you can

01:20:47: start customizing the UI based on your

01:20:49: needs and you for example you can create

01:20:51: like facet anchors and you can literally

01:20:53: you know take pieces of UI for enable

01:20:56: the mode you can take pieces of UI and

01:21:00: you know you can plop them in places and

01:21:02: customize how this works. So if you're

01:21:04: doing for example lots of editing or

01:21:06: lots of building you know you can put

01:21:09: stuff uh for that um you know in in

01:21:13: common places and you customize it to

01:21:15: follow whatever you're doing. If you're

01:21:16: a streamer, you know, once we kind of

01:21:18: rework the streamer UI, um you can place

01:21:22: you can place, you know, this kind of

01:21:23: UI, the the streaming UI,

01:21:27: you can, you know, maybe place it on a

01:21:28: dash, you can place it on your hand, so

01:21:30: have like quick access and the UI sort

01:21:32: of grows with you.

01:21:36: Um, you know, it adapts to you. And the

01:21:39: whole point is, you know, start simple

01:21:41: and then let the user grow. And that's

01:21:44: you know that's kind of our philosophy

01:21:46: for you know how to like approach

01:21:48: things. Um

01:21:52: it's there's like a lot of lot of things

01:21:54: like you know going into it. Um

01:21:58: there's uh ultimately it kind of depends

01:22:01: you know like why why exactly is the

01:22:03: person like feeling intimidated because

01:22:05: like a lot of the UIs like a lot of the

01:22:08: complex tools you know you don't have to

01:22:11: use them like like we don't force you to

01:22:14: use them and in fact there's actually a

01:22:16: lot of people on this platform who you

01:22:19: know who got here somebody helped them

01:22:21: set up their avatar and they just hang

01:22:23: out and socialize like they don't use

01:22:25: the inspector their UIs then don't use

01:22:27: you know any of the proto flags they

01:22:29: don't do any programming they just chill

01:22:31: with people they talk with people they

01:22:33: watch videos together share memes you

01:22:35: know and if you ask them like you know

01:22:38: to do something they they will not know

01:22:39: how to do stuff like you know like

01:22:41: because they don't care about that part

01:22:44: or maybe they want to learn but they

01:22:45: haven't like invested much time into it

01:22:48: but it is a perfectly valid you know way

01:22:51: to exist on this platform you don't have

01:22:53: to

01:22:55: um

01:22:56: you don't have to like you know do that

01:22:58: kind of stuff like there's a lot of like

01:23:00: helpful people if you need something

01:23:01: done uh you know they'll be happy to

01:23:04: like help you with it and we want to do

01:23:06: more of like you know tooling where you

01:23:09: know um it's easy to like you know bring

01:23:12: stuff in like for example you know if

01:23:14: you want avatar setup there's like you

01:23:16: know resite package for it and our

01:23:18: community has been making more and more

01:23:20: resite packages so it's very easy to

01:23:22: like bring a lot of the common cases.

01:23:25: Um, but if it's, you know, not one of

01:23:26: those, then you still have to set it up.

01:23:28: You have to ask some somebody for help.

01:23:30: But that is also like a valid way, you

01:23:32: know, like you don't have to like do it

01:23:33: yourself.

01:23:34: So helping us kind of understand like

01:23:37: you know why people feel intimidated or

01:23:40: why people you know

01:23:45: like why people feel the need to use

01:23:47: those complex UIs

01:23:49: like that could help because like that's

01:23:52: like one of the things that often times

01:23:53: like most kind of confuses me is like

01:23:55: you know if people are like find those

01:23:58: UIs daunting

01:24:00: why are they like you know like and they

01:24:02: don't want to use them Why are they

01:24:04: using them?

01:24:07: Because kind of don't have to. And like,

01:24:09: you know, helping to understand like if

01:24:10: they might maybe feel forced to use it

01:24:12: for, you know, one reason or another

01:24:15: that can help us, you know, find ways so

01:24:17: they don't feel forced to use them.

01:24:22: Um, but on the other side, you know,

01:24:24: there already is like, you know, I know

01:24:26: a number of people who pretty much, you

01:24:28: know, do what you say. They um they just

01:24:32: do like, you know, war hoping. They

01:24:33: spawn things. They play with gases, they

01:24:35: hang out with people. So there's other

01:24:36: people who use Resonite like this way.

01:24:38: And the question is, you know, how do we

01:24:40: make it so more people feel comfortable

01:24:43: using it that way?

01:24:49: Um Android gamer is asking while you

01:24:51: don't have to have uh two UIs, we

01:24:53: consider having more scenario with

01:24:55: Android um where you can enable

01:24:58: developer mode, just adds more features.

01:25:00: I mean that's that's pretty much the

01:25:02: same thing is like giving to UIs kind of

01:25:04: thing. Um there is like a mode for the

01:25:06: developer tool where it does a few extra

01:25:08: features but like it's still

01:25:11: fundamentally the same problem. You're

01:25:13: making kind of two UIs, two modes, you

01:25:15: know, one developer one. And like I

01:25:18: said, I think that's like way too black

01:25:20: and white, you know, way to look at it.

01:25:29: Uh, next question is from Zita Cheetah.

01:25:31: Hey folks, are doing anything special

01:25:32: for Halloween? Um, I mean I don't have

01:25:36: anything super special planned. I think

01:25:39: I'll probably just be popping around.

01:25:41: Um, I don't know. It's actually

01:25:46: uh

01:25:47: I don't know. There might be like

01:25:49: something. It's actually funny because

01:25:51: like it's my birthday like or like on

01:25:54: Halloween or like the day before

01:25:55: Halloween. So,

01:25:58: I don't know. Maybe something. I don't

01:26:00: know.

01:26:03: Um, that's all the questions for now.

01:26:05: We've still got like 30 minutes left.

01:26:09: Um, let's see.

01:26:14: Is it 30? Yes, it's 30 minutes. Uh, so

01:26:16: we got some more questions like feel

01:26:18: free to ask. Um,

01:26:22: got one more time.

01:26:25: Got my bishop.

01:26:28: Let's see.

01:26:33: Ah,

01:26:35: there's a question.

01:26:46: I didn't get like two pictures at like a

01:26:48: BLFC and stuff like a show like one two

01:26:51: but um not the show like some that I

01:26:53: took. There's like one photo I really

01:26:55: like like this one. Um I managed to take

01:26:58: this. Is it backwards? Um

01:27:04: I really like this one. Like the way

01:27:05: like the lights and the gradient kind of

01:27:07: came out. Yeah, we got a question.

01:27:12: Uh

01:27:15: try gamer

01:27:18: um it's asking uh also there's problem a

01:27:21: lot of people don't want to edit things

01:27:23: like UI because to them is extreme

01:27:24: confusing and scary and also thing as

01:27:26: well what most people in their center

01:27:28: find easy is really hard for average

01:27:29: person simple examples needing easy way

01:27:31: to mute visual course facet which is uh

01:27:34: for most users they need avatar install

01:27:37: system that confuses people um I mean So

01:27:42: the thing is like you know the UI

01:27:43: editing is like once you're kind of

01:27:45: familiar with it. It's not like you know

01:27:46: something you do as a new user because

01:27:48: like I said the goal for a new user is

01:27:51: you know you have the basics and you

01:27:53: know that's your starting point once you

01:27:55: kind of become more comfortable on the

01:27:56: platform you can start learning stuff

01:27:58: and adjusting things. So if you want to

01:28:00: become more advanced user that's when

01:28:02: you start editing the UI uh and it's

01:28:05: more you know it's more of a gradual

01:28:07: process. It's also like another thing.

01:28:09: How do we make it less scary? Because

01:28:11: you know it's it's something you find in

01:28:14: like a lot of software that people use.

01:28:16: You know in Windows you you know like on

01:28:19: your phone you often times can add a UI

01:28:21: like you know you holding and you can

01:28:23: move icons around and maybe add like

01:28:25: widgets and gadgets and so on. So I

01:28:27: don't think like it's something that's

01:28:29: fundamentally scary.

01:28:32: you know it's uh it's something that a

01:28:35: lot of people like do in other software.

01:28:38: Uh so the question is like you know why

01:28:40: would it be scary you know for people

01:28:42: maybe they're doing it too soon maybe

01:28:43: like you know um it's like you know they

01:28:47: haven't become uncomfortable on the

01:28:48: platform. Um it's also kind of confusing

01:28:51: to me because you're saying you know um

01:28:54: being able to like mute themselves but

01:28:56: literally the default UI has the facet

01:28:59: for it already there. It's always

01:29:00: visible, you know, like it's on the

01:29:02: dash. Um, and you can just, you know, if

01:29:06: I grab the camera again,

01:29:14: like if I grab the camera,

01:29:17: um,

01:29:19: and you see the dash, like this is the

01:29:21: default part of the UI and you just, you

01:29:23: know, hit that button and you mute like

01:29:26: it's always there like, you know, even

01:29:28: if I go like, you know, to other other

01:29:30: pages, like it doesn't, you know, We've

01:29:33: specifically made it so it's always

01:29:34: accessible on your dash. You just need

01:29:36: to press one button, it's there. So

01:29:39: why like

01:29:42: why would it be like you know confusing

01:29:43: for people? That would be like an

01:29:45: important thing to for us to understand,

01:29:49: you know, like that like you don't need

01:29:50: to install it facet. It's just part of

01:29:52: the default, you know, you don't need to

01:29:54: do weird avatar install.

01:29:56: It's

01:29:58: that part of me like, you know, is kind

01:30:00: of confusing. Um,

01:30:04: it's

01:30:07: like we need like more like information

01:30:09: like on this kind of stuff because like

01:30:10: like you know you mention like some

01:30:12: things but it's like like the solutions

01:30:14: seem kind of weird and awkward and

01:30:16: things you don't need to do and things

01:30:17: we already have things for. So

01:30:21: why

01:30:32: Is it like, you know, maybe they're not

01:30:34: like not aware that it's there, you

01:30:35: know? Um,

01:30:39: it's it would be kind of like, you know,

01:30:41: helpful to like, you know, understand

01:30:42: like why do you think like people it's

01:30:44: scary for people? What data are you like

01:30:46: basing it on?

01:30:48: Because we don't have the data. We can't

01:30:50: like, you know, make improvements.

01:30:53: Uh the next question is also most new

01:30:55: users will aware before they get

01:30:56: perfectly comfortable. I've seen a scale

01:30:58: of hundreds of users and they want to

01:31:00: mute with a quick option where you don't

01:31:01: open dash chat has a key bind on control

01:31:03: to do this and that might be a thing

01:31:06: like you know like if if they want like

01:31:07: a key bind like maybe that's something

01:31:10: we could add is but question is is that

01:31:12: the reason they run away

01:31:15: like we would need like more because

01:31:17: that feels like weird for me that like

01:31:18: you know that's the one thing that like

01:31:20: makes them kind of run away. So again

01:31:23: helping us understand like why and what

01:31:25: people expect that would help because

01:31:28: our goal is to make you know users

01:31:30: comfortable on the platform and I don't

01:31:33: think you know

01:31:35: again separating the UI like helps

01:31:38: because like what you're actually you

01:31:40: know addressing here that's part of the

01:31:41: simply UI. So we like have advanced UI

01:31:46: this this hasn't really solved the

01:31:47: problem that you're even presenting

01:31:48: right now. Um

01:31:51: so that's not really the solution to it.

01:31:55: solution is like figuring out like what

01:31:56: are the pain points, what are the

01:31:57: frustrations for people and figuring out

01:32:00: like you know ways to address them and

01:32:01: for that like we need to like you know

01:32:03: have a kind of good understanding

01:32:05: um you know kind of what's what's kind

01:32:08: of like happening

01:32:11: and if there's like you know something

01:32:13: we can do like for example like you know

01:32:15: if if you find like a pinpoint there's

01:32:17: like a lot of kind of frustration like a

01:32:18: lot of people are saying you know like

01:32:19: like they want like a quick way to mute

01:32:21: they want like a button to mute that

01:32:23: might be good feedback you know to share

01:32:25: with us because often times like we just

01:32:27: you know people tell us you know like

01:32:29: the is bad you know like like and it

01:32:31: needs to be split between simple and you

01:32:34: know simple and advanced UI this doesn't

01:32:37: help because

01:32:39: like it like what you're actually

01:32:41: talking about is like you know the

01:32:42: simple UI and the fact that like you

01:32:44: know we would hide some of the complex

01:32:46: things behind some kind of like toggle

01:32:47: or something it wouldn't help like you

01:32:50: know with simple things like you know

01:32:51: toggling the voice So knowing more like

01:32:55: details, knowing like what frustrations

01:32:57: people run into

01:32:59: um

01:33:02: you know it's uh that is like crucial

01:33:05: information.

01:33:20: So we get um

01:33:28: still have like uh about like 25 minutes

01:33:31: left if there's like more questions.

01:33:51: Where's my like I just ended like a

01:33:53: little bit early too because

01:33:56: my thro's been feeling a bit uh bit bad.

01:34:14: If you have any more questions,

01:34:37: let's see

01:34:42: is asking why are you cued?

01:34:46: because I absorbed your cuteness.

01:34:59: Okay, was asking was making the blob

01:35:01: sounds. That's the chat system like when

01:35:03: messages are being sent. I can like

01:35:04: disable it.

01:35:08: Oh my god. Glitch is asking, I said, you

01:35:10: know, my question earlier was a

01:35:12: Spongebob reference. Everything was a

01:35:15: Spongebob reference

01:35:28: and disabled. There we go. It shouldn't

01:35:29: be doing the blob sounds anymore.

01:35:38: Person is asking what are the units uh

01:35:40: used for higher driver min and max input

01:35:44: pupil size. Um I think it should be

01:35:48: millimeters.

01:35:53: Uh let me actually check.

01:36:05: So

01:36:08: grab the camera.

01:36:16: So if I look where's the eyes? Uh I I

01:36:20: eye I eye I eye I eye I eye I eye I eye

01:36:20: I eye I eye I eye I eye manager.

01:36:24: Uh

01:36:26: yes. So the pupil size um

01:36:30: this is

01:36:33: yeah this is going to be this is in

01:36:35: millimeters. So you see like right now

01:36:37: my pupil is around like 3 mm. Um

01:36:40: actually it even says it there in the

01:36:42: name like if you if you see like the

01:36:46: left eye pupil size it says millimeters.

01:36:58: Uh, can you do this?

01:37:02: I think this like animal doesn't render

01:37:04: unfortunately in here.

01:37:14: Glitch for is asking uh have you really

01:37:16: been far even as decided to use go to do

01:37:20: look more like it's still another

01:37:21: Spongebob reference I don't understand

01:37:33: uh

01:37:35: Max for thinking about the UI I'm

01:37:37: wondering if there's a way to save

01:37:38: default settings like sen toggle or

01:37:40: having changed them again every time I

01:37:42: load resite uh there's not right now.

01:37:45: One issue with like the toggle for that

01:37:47: is like that the the seated mode, it

01:37:50: actually determines like your height

01:37:52: based on where you're currently sitting.

01:37:54: So

01:37:56: it like when you save it like if it just

01:37:58: use the same value, you might be sitting

01:37:59: at different height or something and

01:38:00: that might make things more difficult.

01:38:02: But like we can also kind of consider

01:38:03: ways to like implement the like

01:38:06: persistence for that. Maybe some kind of

01:38:09: like heristic or something.

01:38:32: What she was asking what is her opinion

01:38:34: on the copper golems recently added to

01:38:36: Minecraft also known as copper update. I

01:38:39: don't know. I don't know what they do

01:38:41: yet.

01:38:44: Want to try them.

01:38:50: So, I got uh it's got like uh 20 minutes

01:38:54: left, but if there's not too many

01:38:55: questions, I might just end it like

01:38:57: early.

01:39:06: Let's see.

01:39:20: Uh busy is asking uh is there a handed

01:39:24: driver component that somewhere it can l

01:39:26: between multiple flows or is that

01:39:27: formula in the realm of protoflux? Uh

01:39:29: there should be the gradient driver. Um

01:39:32: I know like people use that one a lot

01:39:33: like when lurping between things.

01:39:40: So I think that one would be like a good

01:39:42: one.

01:39:46: Um, next question is from

01:39:50: Ka

01:39:52: Cutie. Is there a way to easily copy

01:39:54: components from one thing to another in

01:39:55: the hierarchy? Like if I make dynamic

01:39:56: bone and want the exact same settings, I

01:39:58: make bone on another bone in hierarchy.

01:40:00: It seems like a very obvious thing and

01:40:02: probably possible, but I didn't figure

01:40:03: just how. So, it's very easy to copy

01:40:06: components. Uh, I can just show you if I

01:40:09: grab the camera.

01:40:10: Um, and I'm going to open the inspector.

01:40:16: Let's open this up. Um,

01:40:20: hold on. Let me grab this. Um, actually,

01:40:22: hold on. Let me just

01:40:26: I'm going to create a new object. So,

01:40:28: there's a new object and say,

01:40:31: um,

01:40:34: I'm going to create another new object.

01:40:36: Uh, another one here. And say I want to

01:40:40: be I don't know what kind of component.

01:40:43: Um, select debug one. I could use let's

01:40:47: see debug vector. There we go. So, it

01:40:49: shows like an arrow just like debug

01:40:51: vector. Um,

01:40:54: make sure it's visible on both. And I'm

01:40:57: going to make it

01:40:59: I'm going to give it like I don't know.

01:41:01: I'm going to make it yellow.

01:41:03: I'm going to make it.

01:41:07: Where's the

01:41:11: uh I'm going to make it go up so it's

01:41:12: easier to see.

01:41:15: Is it going to a vector? Oh, that's the

01:41:18: wrong direction. Uh wanted Y. There we

01:41:21: go. That works. So, if you want to just

01:41:24: copy a component, um all you need to do

01:41:27: is you grab the title of it. You grab

01:41:30: it, you drop it on the other one, and

01:41:32: there's copy component. So now you know

01:41:34: that copied over. Uh the problem with uh

01:41:38: using this

01:41:40: actually I should probably uh

01:41:43: undo. There we go. The problem doing it

01:41:47: uh for dynamic bone is the dynamic bone

01:41:50: doesn't actually have the same setup

01:41:53: for both. So if you copy it, the setup

01:41:56: is going to be um you know for specific

01:41:59: chains. For example, say I set it up for

01:42:01: the left ear. I copied to the right ear.

01:42:04: Um the right ear bones are different

01:42:06: than the left one. So if you copy that

01:42:09: um it's still like the the one on the

01:42:11: right ear is still going to be like, you

01:42:12: know, trying to like work on the ones of

01:42:14: the left ear because it copies the whole

01:42:16: thing over. Um or maybe good approach

01:42:19: for that one is like, you know, you have

01:42:20: it set up and you we remove the setup.

01:42:24: you know, for the ear. You copy it over

01:42:26: so it's like, you know, blank for the

01:42:27: list of bones and then you set up the uh

01:42:30: you set up

01:42:33: um the bones and there's like a buttons

01:42:35: for it to make it easier. There's

01:42:37: another way where you can copy specific

01:42:39: um values. So, if I I shouldn't actually

01:42:44: close I shouldn't have deleted the

01:42:45: stuff. Um

01:42:48: let me just make uh

01:42:51: another empty object. Um,

01:42:54: another one.

01:42:57: You can also copy like individual

01:42:59: values. So, if I go, let me do this

01:43:02: again. Um,

01:43:05: uh, debug uh, I want the debug vector.

01:43:10: And I'm going to copy this over. Copy.

01:43:14: So, I'm going to say set this one to

01:43:17: yellow again. So, you see the the one on

01:43:19: the right, it's pink.

01:43:22: Um, say I want to copy the value. You

01:43:25: can copy individual values if you like.

01:43:27: If you grab the left thing and I drop it

01:43:30: here, you see that copied the yellow

01:43:32: over. So, we can copy values like that

01:43:34: or

01:43:36: I can grab the field and drop the field

01:43:38: and I can drive it and I can drive it

01:43:40: with rightback. What happens with the

01:43:42: drive is now this kind of links them.

01:43:44: So, when I change this one, it actually

01:43:46: changes the other one. So, you see

01:43:47: they're changing in sync. So I sometimes

01:43:51: use this method for like dynamic bonds.

01:43:53: So certain parameters are kind of like

01:43:55: linked together.

01:43:58: So there's another kind of approach like

01:44:00: you can you can use

01:44:12: asking how's the resonate over serial

01:44:14: interface going. It's not. It's one of

01:44:17: those dumb things I would want to do,

01:44:19: but uh no time for dumb things like

01:44:21: that.

01:44:24: It would be actually too much time. Like

01:44:26: would probably take like an hour to

01:44:28: implement, but still

01:44:30: when we're going to make the switch to

01:44:32: our Lord and Saber Arch Linux. Um this

01:44:35: is I don't know, it's too complex for

01:44:37: me.

01:44:39: I probably use like Gender or something.

01:44:43: Um, I do want to like switch to Linux,

01:44:46: but there's still bunch of things

01:44:49: blocking me

01:44:51: some like software I use and stuff.

01:44:56: So, Glitch is saying, did Glitch is

01:44:58: asking, did you know I use Arch by the

01:45:00: way? Um, I might have a let me hold let

01:45:04: me let me insert it in the form of a

01:45:07: picture.

01:45:09: Uh, let's see. Let's see.

01:45:13: sticker. Where's the thing? Oh, there we

01:45:16: go.

01:45:19: Uh,

01:45:23: which one is this?

01:45:26: I I I I I

01:45:29: have an inkling you might be

01:45:43: uh B is asking any thoughts on the new

01:45:46: Lori character type for B clock tower.

01:45:50: Um, so far it's kind of odd because it's

01:45:53: like it just seems to be like splitting

01:45:54: the fabled like ro types into two. Um,

01:45:58: I'm kind of curious like I haven't like

01:45:59: actually seen any new ones yet. It's

01:46:03: potentially like interesting like like

01:46:04: having you know some kind of modifier.

01:46:06: So it's going to depend what kind of

01:46:11: kind of like you know

01:46:14: um

01:46:16: it's going to depend you know what kind

01:46:17: of lor characters we'll get. like I hope

01:46:19: like for something kind of like in a

01:46:20: wacky that's kind of going to shake up

01:46:23: the game quite a bit.

01:46:28: Um

01:46:33: so yeah mostly depend on that like right

01:46:36: now they just kind of reclassified some

01:46:37: of the existing fable as the law. So,

01:46:39: it's kind of like

01:46:46: uh and also it's kind of depending you

01:46:48: know like if you're going to play some

01:46:49: games with the Loric ones and see like

01:46:51: how it works out.

01:46:54: Next questions from

01:46:57: Cluty U. What have you been wearing?

01:46:59: Very eye quest broki.

01:47:02: Uh I'm using the V Pro. I still kind of

01:47:04: stuck on it because like none of the

01:47:06: like like the Quest Pro. I do have a

01:47:08: Quest Pro for traveling, but I don't

01:47:09: like it as much because it's less

01:47:10: comfortable. The display is like not an

01:47:14: OLED, it's like an LCD, so like it

01:47:16: doesn't look as nice even though it has

01:47:17: high resolution. Um,

01:47:22: and

01:47:24: like

01:47:27: yeah, then

01:47:30: the kind of main things like the display

01:47:32: is like one of the main reasons like I'm

01:47:34: still like with the Viper eye and the

01:47:35: eye tracking. eye tracking actually I

01:47:36: like because it also has the pupil

01:47:38: tracking uh and the face tracking is

01:47:40: also kind of just better. Well, I'm

01:47:42: actually using the port bubble for face

01:47:43: tracking right now. Um

01:47:46: but so far

01:47:49: um

01:47:50: so far like you know like the other

01:47:52: headsets like the Vario like that's way

01:47:54: too expensive. The big screen too like

01:47:56: that one looked promising but like then

01:47:58: a bunch of people got it and they're

01:47:59: like this is not as good as it like

01:48:01: seemed like. So, I'm like, hm, I kind of

01:48:05: want to upgrade the headset, but like

01:48:06: none of the new head like all the new

01:48:07: headsets like have some kind of like

01:48:09: fundamental flaw that like makes me not

01:48:11: want them.

01:48:16: Uh, also, no, I I don't have any

01:48:18: modding. Like, I do use the mod mic uh

01:48:22: because the microphone is kind of bad on

01:48:24: the on the HTC. Um

01:48:28: but otherwise like it's the default

01:48:34: beauty is asking uh if you could be any

01:48:36: fabled which one would you be and why?

01:48:38: Um I'd be the deex fiasco

01:48:42: because

01:48:44: mistake.

01:48:48: So actually I have I have I have I have

01:48:50: a thing for you to ponder. So delx

01:48:52: fiasco it's a fabled you add to the game

01:48:55: when the storyteller makes a mistake. So

01:48:58: a storyteller makes a mistake or plans

01:49:00: to make a mistake. Um

01:49:02: could the mistake

01:49:05: be adding the sex fiasco into the game

01:49:09: when no mistake was made. So they

01:49:11: mistakenly add the OSX fiasco and it's a

01:49:14: self referring mistake because the fact

01:49:15: of adding the Ox fiasco is the mistake

01:49:20: because no mistake has been made but by

01:49:23: adding it when there's no mistake made

01:49:26: that is the mistake and it it

01:49:28: essentially justifies its own existence.

01:49:42: Clash for is asking, "What are your

01:49:44: thoughts on an old Steam Deck over the

01:49:46: regular CD one?"

01:49:49: It's pretty.

01:49:51: It's It has like really nice colors and

01:49:53: it's smooth. Like it has more like

01:49:55: frames. It's actually it's funny because

01:49:57: like it made like it kind of ruined my

01:50:00: well not ruined but like it made when I

01:50:02: went back to my like normal computer

01:50:04: screen like back home I'm like this is

01:50:07: kind of like like I because I like to

01:50:09: put like the all at one like at maximum

01:50:11: brightness and I'm like colors. Um it

01:50:14: made like my normal screen like

01:50:17: like be like like this is like a little

01:50:19: bit more faded like compared to that. So

01:50:21: it's like it's a very nice screen.

01:50:32: The rule uh in the Domin is the sexi can

01:50:34: only be added at the start. So that

01:50:36: checks out I guess. Wait, really? That's

01:50:38: weird. Like usually I've seen it

01:50:40: actually added like when the mistake

01:50:42: happens. So like the store makes a

01:50:43: mistake and they add it at a point.

01:50:47: So that's that's weird

01:50:50: because I've never like seen it like

01:50:52: used that like I don't think I've ever

01:50:54: seen it like used that way. Usually it's

01:50:57: like like you know to indicate a story

01:50:59: mistake has been made and it gets added

01:51:02: like you know after the mistake happens

01:51:04: and the mistake can happen in the middle

01:51:05: of the game.

01:51:14: Okay, we got uh about like 9 8 minutes

01:51:18: left. Um

01:51:29: Wait, what? Really? That is extremely

01:51:33: weird.

01:51:34: Like I've never seen it like used this

01:51:36: way. It doesn't even make sense because

01:51:38: like like like how do you like you don't

01:51:44: like you don't know if you're going to

01:51:45: make a mistake or not. So if you don't

01:51:48: know like you don't plan adding it and

01:51:50: then you make a mistake like how do you

01:51:52: announce it? That's

01:51:55: that's that doesn't make sense to me. I

01:51:57: don't think I've seen a game where it's

01:51:58: been like used like that.

01:52:03: Um,

01:52:13: okay. We got still a little bit time. We

01:52:15: got any more questions? Uh, working.

01:52:38: Let's see.

01:52:45: There's like no more questions. I can

01:52:47: could just like end it like a little bit

01:52:49: Dly

01:52:51: could like go a little bit more for

01:52:53: questions, but um we'll probably end it

01:52:55: in a bit if there's none.

01:53:00: I can actually show around the world a

01:53:02: bit maybe. So if I switch it to this um

01:53:06: actually I haven't like seen much of

01:53:08: this world yet. So

01:53:10: let's see.

01:53:31: There's like an upstairs. I think it's

01:53:33: like very small world. There's like a

01:53:35: bed here. It's a window. Some buttons.

01:53:39: Oh, it's like a slider.

01:53:46: I don't know what it does.

01:53:49: Oh, there's a small nook here. Huh? Oh,

01:53:53: there's more. Oh, there's actually a

01:53:55: bathroom.

01:53:57: That was cute.

01:54:06: It's very cozy world.

01:54:08: What about here? Just like a nook with a

01:54:10: table.

01:54:15: Okay, this very cozy world.

01:54:19: More cozy worlds.

01:54:35: Fletcher is asking, "Can you explain

01:54:37: your incorrect theory uh on why orange

01:54:41: is more yellow than yellow?"

01:54:44: I can.

01:54:46: So, um let's actually grab

01:54:52: programming tool,

01:54:55: the Prolex tool. So, what I'm going to

01:54:58: do,

01:55:00: going to switch this. I'm going to go

01:55:02: manual. Where's the camera? I'm going to

01:55:04: curb a bit.

01:55:07: So, behold,

01:55:10: what I'm going to do is actually the

01:55:12: easiest way to prove it. Um,

01:55:18: let's see.

01:55:21: Uh, what did I want? I wanted colors and

01:55:24: I get color.

01:55:26: Um,

01:55:28: I want hues. So, I'm going to do Cororax

01:55:30: hue. Oops, I clicked the thing.

01:55:36: Come on. Where's the camera?

01:55:40: Let's go back here.

01:55:44: So, we have the color X hue. Uh, so we

01:55:48: put a hue in

01:55:50: and we get a color out of it.

01:55:54: So, I'm going to get the color. That's

01:55:56: all right. Let's make it yellow. Let's

01:55:58: go. I think that's like two

01:56:05: 0.1

01:56:09: 5.

01:56:11: There we go.

01:56:14: So, we've got, you know, we've got uh we

01:56:17: have got uh

01:56:22: we have yellow here. Uh then what I'm

01:56:24: going to do

01:56:29: So this is yellow. This is kind of, you

01:56:31: know, like my yellow

01:56:33: roughly matches like minus the lighting.

01:56:36: Um, then I'll take multiply.

01:56:40: We're going to Oh, wrong one. Uh,

01:56:46: I'm going to take the color. We can

01:56:48: multiply colors. I'm going to multiply

01:56:51: with a float.

01:56:53: And we get a color on the result. So

01:56:54: this is multiplied with one. Let's

01:56:57: multiply it. Uh let's make the number

01:56:59: bigger. Let's do yellow * two.

01:57:05: Oh, this is the wrong one. Hold on. I'm

01:57:07: using wrong thing for the color.

01:57:13: No, this is not a color. This is not

01:57:15: color multiplication. Sorry, I'm using a

01:57:17: wrong thing.

01:57:23: Color

01:57:28: We want to blend.

01:57:32: There we go. We want this one.

01:57:35: I'm doing this wrong.

01:57:38: We want a multiplicative blend. I think

01:57:40: this will work. So, we're going to take

01:57:42: the yellow. Why does this not work? Am I

01:57:45: using the wrong one again?

01:57:49: I'm not prepared for this. Um, I should

01:57:53: have done it. Uh, oh, there we go.

01:57:55: Grabbed the wrong one. Uh, there we go.

01:57:58: Multiplicative blend. I'm going to

01:58:00: multiply with itself. Look, we

01:58:02: multiplied yellow with yellow. Yellow

01:58:05: time yellow is orange. Let's do it more.

01:58:10: Let's multiply with more yellow. We get

01:58:12: even more orange.

01:58:15: So from this what you get is by

01:58:20: multiplying yellow with yellow.

01:58:24: So yellow I'm going to signify as y

01:58:30: * yellow * yellow

01:58:35: is orange

01:58:38: which we can then simplify. I'm going to

01:58:40: actually write it above this is three.

01:58:44: Oh, made it bricks. I didn't want to

01:58:45: make it bricks.

01:58:52: There we go. So, we can simplify this to

01:58:56: three. Yellow is orange.

01:59:03: So, orange has more yellow in it than

01:59:07: yellow does.

01:59:10: Therefore, if your statement, if you

01:59:13: make a statement that I am cute because

01:59:16: I'm yellow, which is this, then you are

01:59:21: saying that you are saying that yellow

01:59:26: equals

01:59:27: cute.

01:59:29: Yellow equals cute. Therefore,

01:59:34: cute

01:59:37: * 3

01:59:39: is orange.

01:59:43: And orange is you. You're orange.

01:59:50: Orange is glitch.

01:59:59: So you see orange is glitch.

02:00:02: Therefore

02:00:04: glitch is three times cute as yellow

02:00:08: as me.

02:00:10: Three cute.

02:00:13: See

02:00:17: that is literally proven with color

02:00:21: theory.

02:00:23: Therefore you at least three times as

02:00:25: cute as me.

02:00:27: at least could be more.

02:00:33: Thank Thank you. Thank you for coming to

02:00:36: my TED talk

02:00:49: theory and basic uh math.

02:00:53: It has proven the cuteness live on

02:00:55: stream.

02:01:00: And uh we're over time. So uh

02:01:08: Oh, be scrum is a good point. wouldn't

02:01:10: be

02:01:12: actually

02:01:14: I mean that's kind of equ

02:01:20: you're even more like instead of

02:01:22: multiplication it's power which like

02:01:26: goes grows even faster.

02:01:29: You need so much yellow to equivalent

02:01:31: like you know the cuteness of orange.

02:01:33: Thank you for making this clarification

02:01:35: because this means like he's way more

02:01:36: than three times as cute as I am.

02:01:44: Anyway, this we're kind of over time.

02:01:46: So, thank you everyone for watching. I'm

02:01:48: going to end the stream here. Um,

02:01:52: I hope you like the stream. It was kind

02:01:54: of tired. So, like it's not asleep as

02:01:58: normal, but uh thank you for watching.

02:02:00: Thank for all the subscriptions and

02:02:02: thank you for supporting this platform.

02:02:05: And uh I'm going to check if uh

02:02:09: anybody's

02:02:19: streaming so we can raid them.

02:02:29: Let's see

02:02:31: if anyone's streaming a night.

02:02:37: Oh, there's a crown halle.

02:02:42: Let's see. We should be able to

02:02:44: read them.

02:02:53: So, I'm going to copy that.

02:02:58: going to go back.

02:03:03: So tell them hello for me and again

02:03:07: thank you for watching the stream. I'm

02:03:10: just doing the command now

02:03:13: read

02:03:18: there has been created getting ready. So

02:03:21: thank you and uh give them

02:03:27: give them give them hello from us.