Translations:Impulses/14/en

From Resonite Wiki

A non-async impulse chain will run entirely in one engine update, halting the engine for as long as it takes to complete. If the impulse does actions that are synced across users, only the difference between the initial state the end of the engine update is synced. For example, if one duplicates and removes a load of slots in one non-async impulse chain, no data will be synced over the network.