Every slot in a world has an associated set of position, rotation and scale values, even if there is no visual component associated with it. Since space is three dimensional in Resonite, position is encoded as a float3 type, which is a 3D vector of coordinates along X, Y, and Z axes. Rotations can also be expressed as angular displacements about these three axes and this is how it is displayed in the slot inspector panel. However, rotations are internally managed as a floatQ type, or a quaternion. Scale works similarly to position and is encoded as a float3.