Tutorial:UnitySDK
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This page is right now little more than some places to dump notes from users who have documented the steps of importing an avatar using the UnitySDK
While it might provide a helpful starting point, there is no guarantee that it will work for you. For more general documentation, see the UnitySDK page or the Github.
By Caleb Mignano:
Importing the winterpaw.
- Install any 2022 version of unity
- Load up a new 3d not universal just 3d project. (Cant use an existing project. MUST be new)
- Then import the latest resonitesdk package as of now its v0.0.8
- Then import poi shaders (optional) and avatar base package
- Then setup avatar as follows
- FIND your FBX inside of your avatars directory
- Drag it into the hierarchy. (Center it at 0,0,0 in the inspector window for its position)
- Then apply textures and such with standard or poi materials
- Poi will be converted to unity standard shaders at runtime. Resonite dosent support poi or custom materials as of now while writing this.
- Then goto resonite avatar setup and set it up within the popup making sure to go through the setup.
- Open resonite and load into a new world.
- Goto session enable resonitelink.
- Open the sdk window for resonite link
- Click connect then send static not realtime!!
- Wait for it to process it
- Then click on the avatar and equip itself.
- Save the avatar by creating a folder in your inventory for avatars then click save avatar and done.
- Wait for it to sync before closing unity and then close resonite and repoen it and voila! It works!!