TextureWrapMode is a data type used by StaticTexture2D. It determines how the texture is mapped when it is applied to a Material and scaled.
TextureWrapMode has 4 options on both the U and V axis.
- Repeat: The texture simply repeats to fill the space.
- Clamp: The edges of the texture will be stretched to fill the space.
- Mirror: The texture is repeated and mirrored to fill the space.
- MirrorOnce: The texture is mirrored once around the zero coordinate, coordinates outside [-1..1] are clamped to edge.