- How is the Object Root component best used? What effects does it have?
- Object root, should be added to the very root of any object you build. The top slot of an avatar, gun, tool etc.
- Once there it signals to a number of systems including:
- The Get Object Root Node
- The larger up arrow at the top right of the left hand side of the inspector will ascend to the object root when pressed.
- Tools such as ColliderSetterTip and GrabbableSetterTip respond to the object root.
- Please specify roots they are very helpful.
- So, as I understand the difference between valuecopy and valuedriver is that the latter will perform constant checks, is this also the case for ValueMultiDriver? Would you recommend multiple value copies over a single value drive?
- when it comes to these 3 components there isn't much performance gain between them but if you're targeting extreme optimization use this order:
- If you have more than one value to drive with the same value use ValueMultiDriver.
- If you have one value to drive use ValueCopy.
- Don't use ValueDriver.
- Its technically less performant but not in a way that's usually worth it to worry about. This is more a semantics thing. ValueCopy makes more sense and has a slight performance improvement.
- when it comes to these 3 components there isn't much performance gain between them but if you're targeting extreme optimization use this order: