RenderQueue: Revision history

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3 October 2025

  • curprev 15:4015:40, 3 October 2025.hecko talk contribs 1,367 bytes +1,367 Created page with "{{Stub}} '''RenderQueue''' is a property found on material components which controls when they are rendered. It corresponds directly to Unity's RenderQueue value and thus inherits its behaviors and quirks. The default value of RenderQueue is -1, which means the engine will assign an appropriate queue based on the material's Type:BlendMode, i.e. 2000 for Opaque, 2450 for Cutout, and 3000 for Transparent. Materials with RenderQueue below or equal to 250..."