Information for "Component:SkinnedMeshEmitter"
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| Display title | Component:SkinnedMeshEmitter |
| Default sort key | SkinnedMeshEmitter |
| Page length (in bytes) | 2,495 |
| Namespace ID | 3000 |
| Namespace | Component |
| Page ID | 34195 |
| Page content language | en - English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
| Number of redirects to this page | 0 |
| Counted as a content page | Yes |
| Short description | A skinned mesh renderer can be used to emit particles from either the vertices, edges, or faces of a SkinnedMeshRenderer. The colors of the particles can be made to be the colors of certain points of a texture, which is sampled via which point on the skinned mesh renderer the particle is emitted from. |
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| Edit | Allow all users (infinite) |
| Move | Allow all users (infinite) |
Edit history
| Page creator | PJB (talk | contribs) |
| Date of page creation | 00:45, 4 March 2024 |
| Latest editor | Xeravax (talk | contribs) |
| Date of latest edit | 23:53, 19 February 2026 |
| Total number of edits | 5 |
| Total number of distinct authors | 4 |
| Recent number of edits (within past 90 days) | 1 |
| Recent number of distinct authors | 1 |
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| Obsolete HTML tags | 1 |