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Component:SkinnedMeshEmitter
A skinned mesh renderer can be used to emit particles from either the vertices, edges, or faces of a SkinnedMeshRenderer. The colors of the particles can be made to be the colors of certain points of a texture, which is sampled via which point on the skinned mesh renderer the particle is emitted from.
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Skinned Mesh Emitter component as seen in the Scene Inspector
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A skinned mesh renderer can be used to emit particles from either the vertices, edges, or faces of a SkinnedMeshRenderer. The colors of the particles can be made to be the colors of certain points of a texture, which is sampled via which point on the skinned mesh renderer the particle is emitted from.
The texture to use as the colors of the emitted particles (samples the color of this at the UV position of the mesh section it was emitted from). Must be "Readable" and "Uncompressed" if using a StaticTexture2D.