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Component image 
MultiBoolConditionDriver component as seen in the Scene Inspector

The MultiBoolConditionDriver drives Target
depending on the state of the Conditions
list, and the ConditionMode
selected.
One popular use for this component is disabling meshes that need to be turned on or off in conjunction with other meshes.
For example, disabling fur tufts when clothing is enabled by using Active on each clothing item as a Condition and Target being the fur tuft.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Target
|
field drive of Bool | The field to drive to true if the bools in Conditions meet the conditions set by ConditionMode
|
Mode
|
MultiBoolConditionDriver.ConditionMode | What state the bools in Conditions must be in, to drive Target to true.
|
Conditions
|
list of MultiBoolConditionDriver.Condition | A list of bool fields to compare against the ConditionMode
|
Behavior
Mode can be:
- All: Logical AND
- Any: Logical OR
- None: Disabled
Examples
Top driven ValueField goes TRUE when the following conditions(Mode: All) are meet.
Condition 0 is TRUE
Condition 1 is TRUE
Condition 2 is FALSE (Due to 'invert' flag.)
