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Component image 
SkinnedMeshRenderer component as seen in the Scene Inspector

The SkinnedMeshRenderer component is used for rendering animated/dynamic 3D meshes in the world, and applying materials to that mesh.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Mesh
|
Mesh | The mesh to be rendered. Can be a StaticMesh or a Procedural Mesh |
Materials
|
list of Material | A list of materials to be applied to the mesh |
MaterialPropertyBlocks
|
list of MaterialPropertyBlock | A list of material property blocks to apply to the materials on this mesh. Usually used for performance reasons where using multiple similar materials would take more resources. |
ShadowCastMode
|
ShadowCastMode | How this object will cast shadows onto the world, or if it only draws a shadow. |
MotionVectorMode
|
MotionVectorMode | See Motion vector mode. |
SortingOrder
|
Int | Whether to render this before or after other renderers with geometry in the same location. |
BoundsComputeMethod
|
SkinnedBounds | How the bounds of this mesh will be calculated. Should be left as Static if possible, for performance reasons. |
ProxyBoundsSource
|
SkinnedMeshRenderer | A SkinnedMeshRenderer to use the ExplicitLocalBounds of rather than the ExplicitLocalBounds on this component.
|
ExplicitLocalBounds
|
BoundingBox | A box that within view will render the mesh, and when out of view will cull the mesh and stop rendering it. Is used when ProxyBoundsSource is null.
|
Bones
|
list of Slot | Automatically Assigned — List of bones present in this mesh |
BlendShapeWeights
|
direct SyncFieldList`1<Float> | Automatically Assigned — List of blendshapes present in this mesh, and their respective weights. |
Sync Delegates
Method Name | Method type and Arguments. | Is the method hidden? | Description |
---|---|---|---|
SplitBlenshapeAlongAxis:Func`7<Int, Axis3D, Float, Float, String, String, Task`1<Bool>>
|
Func`7<Int, Axis3D, Float, Float, String, String, Task`1<Bool>> | X | Splits a blendshape along a given axis, and returns a task representing if the operation is done yet. |
BakeBlendshape:Func`2<Int, Task`1<Bool>>
|
Func`2<Int, Task`1<Bool>> | X | bakes a blendshape to make it part of the mesh rest state, and returns a task representing if the operation is done yet. |
RemoveBlendshape:Func`2<Int, Task`1<Bool>>
|
Func`2<Int, Task`1<Bool>> | X | removes a blendshape from the mesh, and returns a task representing if the operation is done yet. |
VisualizeApproximateBoneBounds:ButtonEventHandler
|
ButtonEventHandler | ✓ | Makes a series of boxes showing the bounds of the bones in the mesh. |
VisualizeBoneBounds:ButtonEventHandler
|
ButtonEventHandler | ✓ | Makes a series of boxes showing the bounds of the bones in the mesh. |
ClearBoundsVisuals:ButtonEventHandler
|
ButtonEventHandler | ✓ | clears bound visuals. |
SeparateOutBlendshapes:ButtonEventHandler
|
ButtonEventHandler | ✓ | Separates out the blendshape affected mesh parts from the non blendshape affected mesh parts. |
StripEmptyBlendshapes:ButtonEventHandler
|
ButtonEventHandler | ✓ | Removes blendshapes that don't change anything. |
BakeNonDrivenBlendshapes:ButtonEventHandler
|
ButtonEventHandler | ✓ | Bakes all blendshapes on the mesh that aren't driven based on their current value, making it part of the rest state. |
BakeToStaticMesh:ButtonEventHandler
|
ButtonEventHandler | ✓ | Bakes the mesh and makes it a static mesh instead. |
MergeBlendshapes:ButtonEventHandler
|
ButtonEventHandler | ✓ | Combine all blendshapes in to one blendshape, which interpolates between the source blendshapes like a playback timeline. |
StripEmptyBones:ButtonEventHandler
|
ButtonEventHandler | ✓ | Gets rid of bones that have no vertices assigned to them. |
ComputeExplicitBoundsFromPose:ButtonEventHandler
|
ButtonEventHandler | ✓ | Computes the explicit bounds property for the skinned mesh renderer component based on it's current pose of it's bones. |
ExtendExplicitBoundsFromPose:ButtonEventHandler
|
ButtonEventHandler | ✓ | extends the bounds of the explicit bounds property for the skinned mesh renderer component based on it's current pose of it's bones. |
SortBlendshapesByName:ButtonEventHandler
|
ButtonEventHandler | ✓ | Sorts blendshapes by name in alphabetical order. |
SortBlendshapesByNameLength:ButtonEventHandler
|
ButtonEventHandler | ✓ | Sorts blendshapes by how many characters are in a given blendshape name. |
SplitSubmeshes:Action
|
Action | X | Will split this mesh into additional submeshes, each having only one material |
MergeByMaterial:Action
|
Action | X | Will merge all submeshes that use the same material |
Usage
While it can be used for rendering static meshes, it is not recommended as there is a slight performance penalty for using SkinnedMeshRenderer, even if the animation features aren't used — Please try to use MeshRenderer where possible.