Automated: update 'HighPriorityIntegration' description |
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|Name=Local Mesh Provider | |Name=Local Mesh Provider | ||
}} | }} | ||
The '''Local Mesh Provider''' is a component that provides a local mesh. This is used internally to render things like UIX and particles. | |||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | |HighPriorityIntegration|Bool| {{Asset HighPriorityIntegration Field}} | ||
}} | }} | ||
== | == Usage == | ||
Not used directly by the user. | |||
== Examples == | == Examples == | ||
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[[Category:Components:Uncategorized{{#translation:}}|Local Mesh Provider]] | [[Category:Components:Uncategorized{{#translation:}}|Local Mesh Provider]] | ||
[[Category:Components{{#translation:}}|Local Mesh Provider]] | [[Category:Components{{#translation:}}|Local Mesh Provider]] | ||
Latest revision as of 00:29, 7 May 2025
Component image 
Local Mesh Provider component as seen in the Scene Inspector

The Local Mesh Provider is a component that provides a local mesh. This is used internally to render things like UIX and particles.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
Usage
Not used directly by the user.