Component:LocalMeshProvider: Difference between revisions

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|Name=Local Mesh Provider
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The '''Local Mesh Provider''' is a component that provides a local mesh. This is used internally to render things like UIX and particles.


== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|HighPriorityIntegration|Bool| {{Asset HighPriorityIntegration Field}}
}}
}}


== Behavior ==
== Usage ==
Not used directly by the user.


== Examples ==
== Examples ==
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[[Category:Components{{#translation:}}|Local Mesh Provider]]
[[Category:Components{{#translation:}}|Local Mesh Provider]]
[[Category:ComponentStubs]]

Latest revision as of 00:29, 7 May 2025

Component image 
Local Mesh Provider component as seen in the Scene Inspector

The Local Mesh Provider is a component that provides a local mesh. This is used internally to render things like UIX and particles.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.

Usage

Not used directly by the user.

Examples

See Also