Created a page for the Character Ground Collider node. |
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The <code>Character Ground Collider</code> node takes in a character controller reference and returns an ICollider from what it detects under this slot's character controller component. "Ground" refers to your local rotation, so you could be standing on the ceiling and this would detect that the ceiling is your "ground" | The <code>Character Ground Collider</code> node takes in a [[Component:CharacterController|character controller]] reference and returns an [[Type:ICollider|ICollider]] from what it detects under this slot's character controller component. "Ground" refers to your local rotation, so you could be standing on the ceiling and this would detect that the ceiling is your "ground". | ||
== Inputs == | == Inputs == | ||
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The "ground" this character controller detects (whatever it thinks ground is, determined by what is under it). | The "ground" this character controller detects (whatever it thinks ground is, determined by what is under it). | ||
[[Category:ProtoFlux:Physics]] | |||
[[Category:ContinuouslyChanging nodes]] |
Latest revision as of 06:50, 27 May 2025
Character Ground Collider
Physics
The Character Ground Collider
node takes in a character controller reference and returns an ICollider from what it detects under this slot's character controller component. "Ground" refers to your local rotation, so you could be standing on the ceiling and this would detect that the ceiling is your "ground".
Inputs
Character (Character Controller)
The Character Controller reference.
Outputs
* (ICollider)
The "ground" this character controller detects (whatever it thinks ground is, determined by what is under it).