ProtoFlux:Character Ground Collider: Difference between revisions

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Created a page for the Character Ground Collider node.
 
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The <code>Character Ground Collider</code> node takes in a character controller reference and returns an ICollider from what it detects under this slot's character controller component. "Ground" refers to your local rotation, so you could be standing on the ceiling and this would detect that the ceiling is your "ground". To learn more about the Character Controller Component, click [[Component:CharacterController|here]].
The <code>Character Ground Collider</code> node takes in a [[Component:CharacterController|character controller]] reference and returns an [[Type:ICollider|ICollider]] from what it detects under this slot's character controller component. "Ground" refers to your local rotation, so you could be standing on the ceiling and this would detect that the ceiling is your "ground".


== Inputs ==
== Inputs ==
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The "ground" this character controller detects (whatever it thinks ground is, determined by what is under it).
The "ground" this character controller detects (whatever it thinks ground is, determined by what is under it).
[[Category:ProtoFlux:Physics]]
[[Category:ContinuouslyChanging nodes]]

Latest revision as of 06:50, 27 May 2025

Character Ground Collider
Character
*
Physics

The Character Ground Collider node takes in a character controller reference and returns an ICollider from what it detects under this slot's character controller component. "Ground" refers to your local rotation, so you could be standing on the ceiling and this would detect that the ceiling is your "ground".

Inputs

Character (Character Controller)

The Character Controller reference.

Outputs

* (ICollider)

The "ground" this character controller detects (whatever it thinks ground is, determined by what is under it).