Node Name
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Description
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Apply Character Force
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Using Character Controller as a reference, push it in a direction over time.
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Apply Character Impulse
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Using Character Controller as a reference, impulse it in a direction.
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As Character Controller
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Takes in ICollider and returns the Character Controller that associates with that collider.
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Character Controller User
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Gives the simulating user of a Character Controller.
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Character Gravity
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provides gravity of the Character Controller.
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Character Ground Collider
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Gives the collider underfoot of the Character Controller.
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Character Linear Velocity
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Gives the speed of the Character Controller.
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Find Character Controller From Slot
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Find the Character Controller of a given Slot.
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Find Character Controller From User
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Find the Character Controller a Type:User is using to move.
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Hit UV Coordinate
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Finds the UV Coordinate(s) from an ICollider that was hit.
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Is Character Controller
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Checks if a Collider is part of a Character Controller's simulation.
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Is Character On Ground
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True if the Character Controller is on the ground.
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Raycaster
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Constantly raycasts from the provided Slot in the provided direction and gives the hit result
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Raycast One
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Raycasts from the provided Slot in the provided direction and gives the hit result upon Call.
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Set Character Gravity
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Sets the gravity value field of the given Character Controller.
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Set Character Velocity
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Sets the velocity of the given Character Controller.
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