| Node Name
|
Description
|
| ApplyCharacterForce
|
Using Character Controller as a reference, push it in a direction over time.
|
| ApplyCharacterImpulse
|
Using Character Controller as a reference, impulse it in a direction.
|
| AsCharacterController
|
Takes in ICollider and returns the Character Controller that associates with that collider.
|
| CharacterControllerUser
|
Gives the simulating user of a Character Controller.
|
| CharacterGravity
|
provides gravity of the Character Controller.
|
| CharacterGroundCollider
|
Gives the collider underfoot of the Character Controller.
|
| CharacterLinearVelocity
|
Gives the speed of the Character Controller.
|
| FindCharacterControllerFromSlot
|
Find the Character Controller of a given Slot.
|
| FindCharacterControllerFromUser
|
Find the Character Controller a Type:User is using to move.
|
| HitUVCoordinate
|
Finds the UV Coordinate(s) from an ICollider that was hit.
|
| IsCharacterController
|
Checks if a Collider is part of a Character Controller's simulation.
|
| IsCharacterOnGround
|
True if the Character Controller is on the ground.
|
| Raycaster
|
Constantly raycasts from the provided Slot in the provided direction and gives the hit result
|
| RaycastOne
|
Raycasts from the provided Slot in the provided direction and gives the hit result upon Call.
|
| SetCharacterGravity
|
Sets the gravity value field of the given Character Controller.
|
| SetCharacterVelocity
|
Sets the velocity of the given Character Controller.
|