Node Name
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Description
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ApplyCharacterForce
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Using Character Controller as a reference, push it in a direction over time.
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ApplyCharacterImpulse
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Using Character Controller as a reference, impulse it in a direction.
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AsCharacterController
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Takes in ICollider and returns the Character Controller that associates with that collider.
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CharacterControllerUser
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Gives the simulating user of a Character Controller.
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CharacterGravity
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provides gravity of the Character Controller.
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CharacterGroundCollider
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Gives the collider underfoot of the Character Controller.
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CharacterLinearVelocity
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Gives the speed of the Character Controller.
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FindCharacterControllerFromSlot
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Find the Character Controller of a given Slot.
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FindCharacterControllerFromUser
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Find the Character Controller a Type:User is using to move.
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HitUVCoordinate
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Finds the UV Coordinate(s) from an ICollider that was hit.
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IsCharacterController
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Checks if a Collider is part of a Character Controller's simulation.
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IsCharacterOnGround
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True if the Character Controller is on the ground.
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Raycaster
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Constantly raycasts from the provided Slot in the provided direction and gives the hit result
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RaycastOne
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Raycasts from the provided Slot in the provided direction and gives the hit result upon Call.
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SetCharacterGravity
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Sets the gravity value field of the given Character Controller.
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SetCharacterVelocity
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Sets the velocity of the given Character Controller.
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