Created the node page Character Linear Velocity. |
Added category: ContinuouslyChanging nodes |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{#Invoke:ProtoFlux|GenerateUI | {{#Invoke:ProtoFlux|GenerateUI | ||
|Name= | |Name=Character Linear Velocity | ||
|Category=Physics | |Category=Physics | ||
|Inputs= | |Inputs= | ||
Line 12: | Line 12: | ||
|}} | |}} | ||
The <code>Character Linear Velocity</code> node takes in a character controller reference and returns the current velocity that it is currently going at over time | The <code>Character Linear Velocity</code> node takes in a [[Component:CharacterController|character controller]] reference and returns the current velocity that it is currently going at over time. | ||
== Inputs == | == Inputs == | ||
Line 27: | Line 27: | ||
[[Category:ProtoFlux:Physics]] | [[Category:ProtoFlux:Physics]] | ||
[[Category:ContinuouslyChanging nodes]] |
Latest revision as of 06:50, 27 May 2025
Character Linear Velocity
Physics
The Character Linear Velocity
node takes in a character controller reference and returns the current velocity that it is currently going at over time.
Inputs
Character (Character Controller)
The character controller reference.
Outputs
* (float3)
The rate this character controller is moving over time.