Box emitter is a component that is used in conjunction with [[Component:ParticleSystem|Particle System]] and [[Component:ParticleStyle|Particle Style]]. It allows for adding particles into a Particle system with a rate, and does them inside or along the outside of the box area specified.
Box emitter is a component that is used in conjunction with [[Component:ParticleSystem|Particle System]] and [[Component:ParticleStyle|Particle Style]]. It allows for adding particles into a Particle system with a rate, and does them inside or along the outside of the box area specified. The particle starting colors are lerped based on what corner of the cube the particle generated is closest to.
== Usage ==
== Usage ==
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|BurstOnActivatedMin|Float| the min value of the range of particles to be emitted when activated.
|BurstOnActivatedMin|Float| the min value of the range of particles to be emitted when activated.
|BurstOnActivatedMax|Float| the max value of the range of particles to be emitted when activated.
|BurstOnActivatedMax|Float| the max value of the range of particles to be emitted when activated.
|BurstOnStart|Bool|
|BurstOnStart|Bool| Shoots a burst of particles when the component is spawned in.
|Size|Float3| The size of this box emitter.
|Size|Float3| The size of this box emitter.
|EmitFromShell|Bool| Enable emitting particles on the outside of the box instead of from any point within the volume.
|EmitFromShell|Bool| Enable emitting particles on the outside of the box instead of from any point within the volume.
|DirectionMode|BoxEmitterDirection|
|DirectionMode|BoxEmitterDirection| What direction to shoot the particles in from the box.
|Direction|Float3| Which direction in local space to shoot particles emitted by this emitter
|Direction|Float3| Which direction in local space to shoot particles emitted by this emitter
|DirectionTransformMode|DirectionTransformMode|
|DirectionTransformMode|DirectionTransformMode| How to determine the transform of the particles
|RandomDirectionWeight|Float| How much random velocity to add to the particles.
|RandomDirectionWeight|Float| How much random velocity to add to the particles.
|DirectionPostTransform|Float3x3|
|DirectionPostTransform|Float3x3| The direction the particles should face as an extra matrix transform after the final particle starting direction has been calculated.
|Color0|ColorX|
|Color0|ColorX| Color of the cube on corner (-x,-z,-y)
|Color1|ColorX|
|Color1|ColorX| Color of the cube on corner (+x,-z,-y)
|Color2|ColorX|
|Color2|ColorX| Color of the cube on corner (+x,+z,-y)
|Color3|ColorX|
|Color3|ColorX| Color of the cube on corner (-x,+z,-y)
|Color4|ColorX|
|Color4|ColorX| Color of the cube on corner (-x,-z,+y)
|Color5|ColorX|
|Color5|ColorX| Color of the cube on corner (+x,-z,+y)
|Color6|ColorX|
|Color6|ColorX| Color of the cube on corner (+x,+z,+y)
|Color7|ColorX|
|Color7|ColorX| Color of the cube on corner (-x,+z,+y)
}}
}}
== Behavior ==
== Usage ==
Used in creations using particle systems as a source of particles.
Box emitter is a component that is used in conjunction with Particle System and Particle Style. It allows for adding particles into a Particle system with a rate, and does them inside or along the outside of the box area specified. The particle starting colors are lerped based on what corner of the cube the particle generated is closest to.
Used in creations using particle systems as a source of particles.
Examples
Useful to make fireflies in an area, for a calming nighttime aura. It can also be used to make leaves fall from trees by making a box around the tree leaves, or as wind particles in a breezy field.