make the page more concise while keeping the same information. I don't think this page fits to mention ref hacking |
m chore: category caps |
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Every IWorldElement has a unique [[Type:RefID|reference ID]] associated with it. Only one IWorldElement in a world may have any given reference ID, including elements that exist outside of the [[Root]] hierarchy. | Every IWorldElement has a unique [[Type:RefID|reference ID]] associated with it. Only one IWorldElement in a world may have any given reference ID, including elements that exist outside of the [[Root]] hierarchy. | ||
[[Category:Type]] | |||
[[Category:Reference types]] |
Latest revision as of 03:46, 10 June 2025
The IWorldElement type is an interface type that represents any object of a reference type that may exist in a world.
Every object that can be referenced can be casted to and from IWorldElement, making the type a universal interface to everything in a world.
Objects that are IWorldElements include, but are not limited to:
- Slots
- Components
- Users
- Sync Elements, such as fields on an object
- Sync Objects, such as
Point
s on a ValueGradientDriver
Every IWorldElement has a unique reference ID associated with it. Only one IWorldElement in a world may have any given reference ID, including elements that exist outside of the Root hierarchy.