Root
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In a world, Root is the top-level slot. Most slots and components in a world exist as a descendent of the root slot. By default, the root slot also houses:
- The shared components of a world.
- The
Worlddynamic variable space.
Slots under Root for a new Grid World are:
| Slots | |
|---|---|
| Slot | Summary |
| Controllers | Contains the Locomotion Modules slot for users spawning into the world. |
| Roles | Contains slots for world permissions. |
| Clipboard Importer | Contains the Clipboard Importer which handles pasting things into the world. |
| Light | Provides a directional light for the world. |
| Skybox | Provides the skybox for the world. |
| Ground | Provides the ground for the world. |
| SpawnArea | Provides the spawn area for the world. |
| Assets | Holder for assets referenced by objects, but not stored in those objects. |
| User (name) (ID) | A user's root slot, one per user. |
| _TEMP | A temporary scratch area. |
| Undo Manager | The undo manager. Stores undo steps per user. |