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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|System|'''[[Component:ParticleSystem|ParticleSystem]]'''|TypeAdv0=true| | |System|'''[[Component:ParticleSystem|ParticleSystem]]'''|TypeAdv0=true| {{Template:Emitter_System}} | ||
|Rate|Float| | |Rate|Float| {{Template:Emitter_Rate}} | ||
|BurstOnActivatedMin|Float| | |BurstOnActivatedMin|Float| {{Template:Emitter_BurstOnActivatedMin}} | ||
|BurstOnActivatedMax|Float| | |BurstOnActivatedMax|Float| {{Template:Emitter_BurstOnActivatedMax}} | ||
|BurstOnStart|Bool| | |BurstOnStart|Bool| {{Template:Emitter_BurstOnStart}} | ||
|Radius|Float| The radius of the emitting cylinder shape | |Radius|Float| The radius of the emitting cylinder shape | ||
|Height|Float| The height of the emitting cylinder shape. | |Height|Float| The height of the emitting cylinder shape. | ||
|EmitFromShell|Bool| | |EmitFromShell|Bool| {{Template:Emitter_EmitFromShell}} | ||
|ExcludeCaps|Bool| Whether to exclude the ends of the cylinder when emitting particles. | |ExcludeCaps|Bool| Whether to exclude the ends of the cylinder when emitting particles. | ||
|DirectionMode|CylinderEmitterDirection| How to emit particles from the cylinder. | |DirectionMode|CylinderEmitterDirection| How to emit particles from the cylinder. | ||
|CapsDirectionMode|CylinderEmitterCapsDirection| how to emit particles from the cylinder caps. | |CapsDirectionMode|CylinderEmitterCapsDirection| how to emit particles from the cylinder caps. | ||
|RandomDirectionWeight|Float| | |RandomDirectionWeight|Float| {{Template:Emitter_RandomDirectionWeight}} | ||
|Direction|Float3| | |Direction|Float3| {{Template:Emitter_Direction}} | ||
|DirectionTransformMode|DirectionTransformMode| How to handle the direction when emitting particles. | |DirectionTransformMode|DirectionTransformMode| How to handle the direction when emitting particles. | ||
|DirectionPostTransform|Float3x3| | |DirectionPostTransform|Float3x3| The direction particles should be when spawned post transform using a matrix. | ||
}} | }} | ||
Latest revision as of 15:05, 16 June 2025
Component image 
Cylinder Emitter component as seen in the Scene Inspector

The CylinderEmitter component is used to emit particles in PhotonDust.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
System
|
ParticleSystem | The particle system to get data from like style and particle count limits. |
Rate
|
Float | how fast to emit particles into the system. |
BurstOnActivatedMin
|
Float | The minimum value of the range of particle count to be emitted when activated as a burst. |
BurstOnActivatedMax
|
Float | The maximum value of the range of particle count to be emitted when activated as a burst. |
BurstOnStart
|
Bool | Whether or not particle bursts should be done on spawn. |
Radius
|
Float | The radius of the emitting cylinder shape |
Height
|
Float | The height of the emitting cylinder shape. |
EmitFromShell
|
Bool | Enable emitting particles on the outside of the shape instead of from any point within the volume. |
ExcludeCaps
|
Bool | Whether to exclude the ends of the cylinder when emitting particles. |
DirectionMode
|
CylinderEmitterDirection | How to emit particles from the cylinder. |
CapsDirectionMode
|
CylinderEmitterCapsDirection | how to emit particles from the cylinder caps. |
RandomDirectionWeight
|
Float | How much to randomize the velocity of new particles (this is a magnitude) |
Direction
|
Float3 | Which direction in local space to shoot particles emitted by this emitter. |
DirectionTransformMode
|
DirectionTransformMode | How to handle the direction when emitting particles. |
DirectionPostTransform
|
Float3x3 | The direction particles should be when spawned post transform using a matrix. |
Usage
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