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|Name=Mesh Render Buffer Renderer | |Name=Mesh Render Buffer Renderer | ||
}} | }} | ||
The '''MeshRenderBufferRenderer''' component is used to render point buffers for normal particles as meshes. | |||
== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Buffer|{{RootFieldType|AssetRef`1|[[Type:PointRenderBuffer|PointRenderBuffer]]}}|TypeAdv0=true| | |Buffer|{{RootFieldType|AssetRef`1|[[Type:PointRenderBuffer|PointRenderBuffer]]}}|TypeAdv0=true| The Buffer to render as meshes. | ||
|Material|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv1=true| | |Material|{{RootFieldType|AssetRef`1|[[Type:Material|Material]]}}|TypeAdv1=true| The material to render on the meshes. | ||
|Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv2=true| | |Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv2=true| The mesh to render. | ||
|Alignment|'''[[#MeshAlignment|MeshRenderBufferRenderer.MeshAlignment]]'''|TypeAdv3=true| | |Alignment|'''[[#MeshAlignment|MeshRenderBufferRenderer.MeshAlignment]]'''|TypeAdv3=true| How to align the meshes rendered using orientation and camera position. | ||
}} | }} | ||
== MeshAlignment == | == MeshAlignment == | ||
{{Table EnumValues | {{Table EnumValues | ||
|View|0| Orient the meshes towards the camera. | |||
|Facing|1| Orient the meshes based on particle direction. | |||
|Local|2| Orient the particles based on local transformation. | |||
|Global|3| Orient the particles based on global transformation. | |||
}} | }} | ||
== Usage == | == Usage == | ||
Used with [[Photon Dust]]. | |||
== Examples == | == Examples == | ||
== See Also == | == See Also == | ||
* [[Photon Dust]] | |||
[[Category:Components:Uncategorized{{#translation:}}|Mesh Render Buffer Renderer]] | [[Category:Components:Uncategorized{{#translation:}}|Mesh Render Buffer Renderer]] | ||
[[Category:Components{{#translation:}}|Mesh Render Buffer Renderer]] | [[Category:Components{{#translation:}}|Mesh Render Buffer Renderer]] | ||
[[Category:Components With Nested Enums{{#translation:}}|Mesh Render Buffer Renderer]] | [[Category:Components With Nested Enums{{#translation:}}|Mesh Render Buffer Renderer]] | ||
Latest revision as of 17:24, 26 June 2025
Component image File:MeshRenderBufferRendererComponent.pngMesh Render Buffer Renderer component as seen in the Scene Inspector
The MeshRenderBufferRenderer component is used to render point buffers for normal particles as meshes.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Buffer
|
PointRenderBuffer | The Buffer to render as meshes. |
Material
|
Material | The material to render on the meshes. |
Mesh
|
Mesh | The mesh to render. |
Alignment
|
MeshRenderBufferRenderer.MeshAlignment | How to align the meshes rendered using orientation and camera position. |
MeshAlignment
Name | Value | Description |
---|---|---|
View
|
0 | Orient the meshes towards the camera. |
Facing
|
1 | Orient the meshes based on particle direction. |
Local
|
2 | Orient the particles based on local transformation. |
Global
|
3 | Orient the particles based on global transformation. |
Usage
Used with Photon Dust.