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989onan bot (talk | contribs) Automated: update '_shader' description,'SunQuality' description,'SunSize' description,'Sun' description,'AtmosphereThickness' description,'SkyTint' description,'GroundColor' description,'Exposure' description, |
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{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true|{{Template:Material__shader}} | ||
|SunQuality|'''[[#SunType|SunType]]'''|TypeAdv2=true| | |SunQuality|'''[[#SunType|SunType]]'''|TypeAdv2=true|{{Template:Material_SunQuality}} | ||
|SunSize|Float| | |SunSize|Float|{{Template:Material_SunSize}} | ||
|Sun|{{RootFieldType|RelayRef`1|[[Component:Light|Light]]}}|TypeAdv4=true| | |Sun|{{RootFieldType|RelayRef`1|[[Component:Light|Light]]}}|TypeAdv4=true|{{Template:Material_Sun}} | ||
|AtmosphereThickness|Float| | |AtmosphereThickness|Float|{{Template:Material_AtmosphereThickness}} | ||
|SkyTint|ColorX| | |SkyTint|ColorX|{{Template:Material_SkyTint}} | ||
|GroundColor|ColorX| | |GroundColor|ColorX|{{Template:Material_GroundColor}} | ||
|Exposure|Float| | |Exposure|Float|{{Template:Material_Exposure}} | ||
}} | }} | ||
Latest revision as of 20:44, 29 June 2025
Component image 
Procedural Sky Material component as seen in the Scene Inspector

The Procedural Sky Material component is used to make a on-the-fly generated skybox using a light object and some values for atmosphere and sun size.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | Internal. |
SunQuality
|
SunType | The quality of the sun visual in the sky if any. |
SunSize
|
Float | The radius of the sun in the sky. |
Sun
|
direct RelayRef`1<Light> | The light being used for the sun position and color. |
AtmosphereThickness
|
Float | The thickness of the atmosphere, which determines how high up the "blue" refraction effect seen in atmospheres. if this value is low, the blue of the sky becomes a thin band on the horizon that is faint. this would give the illusion of a thin atmosphere. |
SkyTint
|
ColorX | The color of the atmosphere in the sky. for earth this is blue. |
GroundColor
|
ColorX | The color of the sky below the horizon. |
Exposure
|
Float | How much exposure or brightness should be given to the sky. |
Usage
Used commonly in sky boxes found in grid spaces, and serves as a quick and simple way of making a sky that can be changed on the fly.
SunType
Name | Value | Description |
---|---|---|
None
|
0 | No sun visible in the sky. |
Simple
|
1 | A simple sun visible in the sky. |
HighQuality
|
2 | A high quality sun visible in the sky. |