User:Papaltine/ProtoGraph: Difference between revisions

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* '''Compiled Format''': <code>.brson</code> (Resonite Record)
* '''Compiled Format''': <code>.brson</code> (Resonite Record)
* '''Influenced by''': F#, Elm, Python, Haskell, VHDL, Odin, Go
* '''Influenced by''': F#, Elm, Python, Haskell, VHDL, Odin, Go
* '''Showcase World''': https://go.resonite.com/world/U-1O4IcGhlKSm/R-2045c574-dda6-4a7e-9955-56d2ca002d78


== Who Should Use ProtoGraph? ==
== Who Should Use ProtoGraph? ==

Revision as of 23:04, 29 June 2025

ProtoGraph is a declarative programming language designed to work with ProtoFlux in the Resonite ecosystem. It allows creators to write logic in a clean, readable text format that compiles directly into ProtoFlux nodes—making it easier to build, test, and maintain complex systems.

Overview

Who Should Use ProtoGraph?

  • Creators who want to move beyond visual scripting
  • Developers building modular, reusable systems
  • Teams collaborating on large-scale Resonite projects

Benefits

  • Readable: Clean syntax that mirrors ProtoFlux
  • Modular: Encourages reusable and easy to refactor code
  • Reliable: Compiler checks help catch errors early
  • Accessible: Friendly to those familiar with ProtoFlux as a first programming language

Building and Using in Resonite

Getting Started

  1. Write your .pg file
  2. Compile it:
dotnet flux-sdk.dll build MyModule.pg
  1. Import the .brson file into Resonite
  2. Inspect the generated ProtoFlux under the corresponding slot

Example: Cross Product Module

module CrossProduct

in A: float3
in B: float3

out this: float3

where {
// Inputs
Ax, Ay, Az = Unpack_Float3(A);
Bx, By, Bz = Unpack_Float3(B);

// Computations
Cx = (Ay * Bz) - (Az * By);
Cy = (Az * Bx) - (Ax * Bz);
Cz = (Ax * By) - (Ay * Bx);

// Final result
Pack_Float3(Cx, Cy, Cz);
}

See Also