989onan bot (talk | contribs) Automated: update Fields, SyncDelegates |
huh missed this one |
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== Sync Delegates == | == Sync Delegates == | ||
{{Table ComponentTriggers | {{Table ComponentTriggers | ||
|BakeMesh[[Type:Action|Action]]|[[Type:Action|Action]]|false|{{Template:BakeMeshSyncMethod}} | |BakeMesh:[[Type:Action|Action]]|[[Type:Action|Action]]|false|{{Template:BakeMeshSyncMethod}} | ||
}} | |||
== CurvatureAspectRatioCompensation == | |||
{{Table EnumValues | |||
|None|0|No Compensation. | |||
|IncreaseHeight|1|Increase the mesh size vertically to compensate. | |||
|DecreaseWidth|2|Decrease the mesh size width to compensate. | |||
}} | }} | ||
Latest revision as of 02:38, 1 August 2025
Component image 
Curved Plane Mesh component as seen in the Scene Inspector

Generates a plane mesh that is curved vertically. A picture in this page of it can be seen.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Size
|
Float2 | How big the curve plane mesh is, mostly a ratio |
Curvature
|
Float | How much to bend the curve plane mesh by |
TiltAngle
|
Float | How much to "rotate" the curve plane mesh length wise. |
AspectRatioCompensation
|
CurvedPlaneMesh.CurvatureAspectRatioCompensation | How to compensate for stretching due to curving the plane mesh backwards. |
UVScale
|
Float2 | The inverse of the size the material should appear on the surface as. |
UVOffset
|
Float2 | Shift the visual detail of the material around. |
Segments
|
Int | How many bends/angles the plane should have in it's curve |
FlatShading
|
Bool | Turn off smooth shading |
Sync Delegates
Method Name | Method type and Arguments. | Is the method hidden? | Description |
---|---|---|---|
BakeMesh:Action
|
Action | X | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
CurvatureAspectRatioCompensation
Name | Value | Description |
---|---|---|
None
|
0 | No Compensation. |
IncreaseHeight
|
1 | Increase the mesh size vertically to compensate. |
DecreaseWidth
|
2 | Decrease the mesh size width to compensate. |
Usage
Attach to a slot and insert into a Component:MeshRenderer to see the geometry. don't forget to use a Material.
Examples
The curve plane mesh is most notably used for the curvature of the VR Dash Menu.
What a curved plane mesh looks like.