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ProtoFlux core category is a product of the fact that ProtoFlux is a separate implementation from the [[FrooxEngine]]. This means if ProtoFlux were open source, one could take the ProtoFlux C# DLL and implement it into another C# game to allow users to use it as an in game programming language. Instead of FrooxEngine context, ProtoFlux could use a Unity game's context. | |||
Due to this implementation of ProtoFlux being a library rather than a froox engine specific library; the ProtoFlux engine comes with default nodes to aid in implementation of the code. | |||
This results in the existence of the core category for ProtoFlux. | |||
{{Table ProtoFluxCategorySubcategories | {{Table ProtoFluxCategorySubcategories | ||
|Casts| Casting nodes. | |Casts| Casting nodes. | ||
}} | }} | ||
{{Table ProtoFluxCategoryNodes | {{Table ProtoFluxCategoryNodes | ||
| | |AsyncCallInput|| Async impulse start button | ||
|Box|| A node that takes in any [[Type:Type|Type]], converts it, and treats it as a generic [[Type:Object|Object]] type. | |Box|| A node that takes in any [[Type:Type|Type]], converts it, and treats it as a generic [[Type:Object|Object]] type. | ||
| | |CallInput|| Impulse start button | ||
| | |CallRelay|| Async/Impulse Routing Connector | ||
|Constant|| | |Constant|| A base class for Constants like E. | ||
| | |ContinuationRelay|| Continuation Impulse Routing Connector | ||
|Display|| Displays values for internal use only. | |Display|| Displays values for internal use only. | ||
| | |EvaluationPoint|| A base class for starting evaluation on nodes. | ||
| | |FieldAsVariable|| Takes an [[Type:IValue`1|IValue]] and transforms it into an [[Type:IVariable|IVariable]]. Used in Indirect writing to a field. | ||
|FieldHook|| Allows you to temporarily drive a field. | |||
|FilterInput|| A UI changeable Reference ProtoFlux Node. | |||
|GlobalToOutput|| Returns a value from a [[Component:GlobalValue|Global Value]] or [[Component:GlobalReference|Global Reference]] component. | |||
|ImpulseDisplay|| Gotten by hitting Secondary with an Impulse wire. | |||
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|Input|| Gotten by hitting Secondary with an input sided value wire. | |Input|| Gotten by hitting Secondary with an input sided value wire. | ||
| | |ValueDisplay|| Gotten by hitting Secondary with an output sided value wire. | ||
|Link|| A node that links other groups of nodes together. Used well with packing/unpacking ProtoFlux. | |Link|| A node that links other groups of nodes together. Used well with packing/unpacking ProtoFlux. | ||
| | |ObjectFieldDrive|| Made through Drive button in context menu. | ||
| | |ReferenceAsVariable|| Takes a [[Type:SyncRef|SyncRef]] and transforms it into an [[Type:IVariable|IVariable]]. Used in Indirect writing to a field. | ||
| | |ReferenceDrive|| Made through Drive button in context menu. | ||
| | |ReferenceSource|| Made through Source button in context menu. | ||
| | |ReferenceToOutput|| A node that acts similarly to the [[ProtoFlux:Field As Variable|Field As Variable]] node and returns the field using a global reference. | ||
|Relay|| Value Routing Connector | |Relay|| Value Routing Connector | ||
|Source|| Made through Source button in context menu. | |Source|| Made through Source button in context menu. | ||
|Unbox|| A node that takes in an [[Type:Object|Object]] type and converts it back into its original [[Type:Type|Type]] type. | |Unbox|| A node that takes in an [[Type:Object|Object]] type and converts it back into its original [[Type:Type|Type]] type. | ||
| | |UserReferenceAsVariable|| Takes a [[Type:UserRef|UserRef]] and treats it like a [[Type:IVariable|variable]]. | ||
| | |ValueFieldDrive|| Made through Drive button in context menu. | ||
| | |WriteToGlobal|| Writes [[value types|values]] or [[reference types|references]] to [[Component:GlobalValue|Global Value]] or [[Component:GlobalReference|Global Reference]] components. | ||
}} | }} | ||
[[Category:ProtoFlux]] | [[Category:ProtoFlux]] |
Latest revision as of 19:50, 24 August 2025
ProtoFlux core category is a product of the fact that ProtoFlux is a separate implementation from the FrooxEngine. This means if ProtoFlux were open source, one could take the ProtoFlux C# DLL and implement it into another C# game to allow users to use it as an in game programming language. Instead of FrooxEngine context, ProtoFlux could use a Unity game's context.
Due to this implementation of ProtoFlux being a library rather than a froox engine specific library; the ProtoFlux engine comes with default nodes to aid in implementation of the code.
This results in the existence of the core category for ProtoFlux.
Subcategories | |
---|---|
Category | Summary |
Casts | Casting nodes. |
Node Name | Description |
---|---|
AsyncCallInput | Async impulse start button |
Box | A node that takes in any Type, converts it, and treats it as a generic Object type. |
CallInput | Impulse start button |
CallRelay | Async/Impulse Routing Connector |
Constant | A base class for Constants like E. |
ContinuationRelay | Continuation Impulse Routing Connector |
Display | Displays values for internal use only. |
EvaluationPoint | A base class for starting evaluation on nodes. |
FieldAsVariable | Takes an IValue and transforms it into an IVariable. Used in Indirect writing to a field. |
FieldHook | Allows you to temporarily drive a field. |
FilterInput | A UI changeable Reference ProtoFlux Node. |
GlobalToOutput | Returns a value from a Global Value or Global Reference component. |
ImpulseDisplay | Gotten by hitting Secondary with an Impulse wire. |
Input | Gotten by hitting Secondary with an input sided value wire. |
ValueDisplay | Gotten by hitting Secondary with an output sided value wire. |
Link | A node that links other groups of nodes together. Used well with packing/unpacking ProtoFlux. |
ObjectFieldDrive | Made through Drive button in context menu. |
ReferenceAsVariable | Takes a SyncRef and transforms it into an IVariable. Used in Indirect writing to a field. |
ReferenceDrive | Made through Drive button in context menu. |
ReferenceSource | Made through Source button in context menu. |
ReferenceToOutput | A node that acts similarly to the Field As Variable node and returns the field using a global reference. |
Relay | Value Routing Connector |
Source | Made through Source button in context menu. |
Unbox | A node that takes in an Object type and converts it back into its original Type type. |
UserReferenceAsVariable | Takes a UserRef and treats it like a variable. |
ValueFieldDrive | Made through Drive button in context menu. |
WriteToGlobal | Writes values or references to Global Value or Global Reference components. |
Pages in category "ProtoFlux:Core"
The following 28 pages are in this category, out of 28 total.