Category:ProtoFlux:Physics:Events: Difference between revisions

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{{Table ProtoFluxCategoryNodes
{{Table ProtoFluxCategoryNodes
|On Contact End|| Fires when a Collision end event is triggered on the provided [[Collider]].
|OnContactEnd|| Fires when a Collision end event is triggered on the provided [[Collider]].
|On Contact Start|| Fires when a Collision end event is triggered on the provided [[Collider]].
|OnContactStart|| Fires when a Collision start event is triggered on the provided [[Collider]].
|On Contact Stay|| Fires every Frame when a [[Collider]] that can collide with the provided [[Collider]] is colliding.
|OnContactStay|| Fires every Frame when a [[Collider]] that can collide with the provided [[Collider]] is colliding.
|On Grip End|| Fires when a user stops climbing the provided [[Collider]].
|OnGripEnd|| Fires when a user stops climbing the provided [[Collider]].
|On Grip Start|| Fires when a user starts climbing the provided [[Collider]].
|OnGripStart|| Fires when a user starts climbing the provided [[Collider]].
|On Grip Stay|| Fires every Frame when a user is climbing the provided [[Collider]].
|OnGripStay|| Fires every Frame when a user is climbing the provided [[Collider]].
|On Locomotion Grip Begin|| Fires when the provided Locomotion starts climbing a [[Collider]].
|OnLocomotionGripBegin|| Fires when the provided Locomotion starts climbing a [[Collider]].
|On Locomotion Grip Begin|| Fires when the provided Locomotion stops climbing a [[Collider]].
|OnLocomotionGripEnd|| Fires when the provided Locomotion stops climbing a [[Collider]].
}}
}}
[[Category:ProtoFlux:Physics]]
[[Category:ProtoFlux:Physics]]

Latest revision as of 03:49, 25 August 2025

Nodes
Node Name Description
OnContactEnd Fires when a Collision end event is triggered on the provided Collider.
OnContactStart Fires when a Collision start event is triggered on the provided Collider.
OnContactStay Fires every Frame when a Collider that can collide with the provided Collider is colliding.
OnGripEnd Fires when a user stops climbing the provided Collider.
OnGripStart Fires when a user starts climbing the provided Collider.
OnGripStay Fires every Frame when a user is climbing the provided Collider.
OnLocomotionGripBegin Fires when the provided Locomotion starts climbing a Collider.
OnLocomotionGripEnd Fires when the provided Locomotion stops climbing a Collider.