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{{Infobox Component  | {{Infobox Component  | ||
|Image=PointMeshComponent.png  | |Image=PointMeshComponent.png  | ||
|Name=Point Mesh  | |Name=Point Mesh  | ||
}}  | }}  | ||
Point mesh makes geometry data of a cloud of points that have UVs, scales, colors, and more. These points can be displayed via a [[Component:MeshRenderer|Mesh Renderer]] using a [[Component:UnlitMaterial|Unlit Material]] with at least it's <code>UseBillboardGeometry</code> field set to true.  | |||
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== Fields ==  | == Fields ==  | ||
{{Table ComponentFields  | {{Table ComponentFields  | ||
|HighPriorityIntegration|Bool|  | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}  | ||
|OverrideBoundingBox|Bool|  | |OverrideBoundingBox|Bool| {{Template:Override Bounding Box}}  | ||
|OverridenBoundingBox|BoundingBox|  | |OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}}  | ||
|Profile|ColorProfile|  | |Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}}  | ||
|Points|{{RootFieldType|SyncArray`1|[[Type:Float3|Float3]]}}|TypeAdv4=true|  | |Points|{{RootFieldType|SyncArray`1|[[Type:Float3|Float3]]}}|TypeAdv4=true| The positions of each vertex point.  | ||
|Sizes|{{RootFieldType|SyncArray`1|[[Type:Float2|Float2]]}}|TypeAdv5=true|  | |Sizes|{{RootFieldType|SyncArray`1|[[Type:Float2|Float2]]}}|TypeAdv5=true|  The sizes of each vertex point.  | ||
|Rotations|{{RootFieldType|SyncArray`1|[[Type:Float|Float]]}}|TypeAdv6=true|  | |Rotations|{{RootFieldType|SyncArray`1|[[Type:Float|Float]]}}|TypeAdv6=true| The rotations of each vertex point.  | ||
|Colors|{{RootFieldType|SyncArray`1|[[Type:Color|Color]]}}|TypeAdv7=true|  | |Colors|{{RootFieldType|SyncArray`1|[[Type:Color|Color]]}}|TypeAdv7=true| The vertex color of each vertex point.  | ||
|ColorsProfile|ColorProfile|  | |ColorsProfile|ColorProfile| The color profile of each vertex point.  | ||
|UVs|{{RootFieldType|SyncArray`1|[[Type:Float4|Float4]]}}|TypeAdv9=true|  | |UVs|{{RootFieldType|SyncArray`1|[[Type:Float4|Float4]]}}|TypeAdv9=true| The UV center and quad scales of each vertex point.  | ||
|Sort|Bool|  | |Sort|Bool| Enable sorting the mesh vertex indices by distance from <code>SortPoint</code>.  | ||
|SortPoint|Float3|  | |SortPoint|Float3| The point to sort by distance from.  | ||
}}  | |||
== Sync Delegates ==  | |||
{{Table ComponentTriggers  | |||
|BakeMesh:[[Type:Action|Action]]|[[Type:Action|Action]]|false|{{Template:BakeMeshSyncMethod}}  | |||
}}  | }}  | ||
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== Usage ==  | == Usage ==  | ||
Not usually usable by the user without [[Mods]], as most fields depend on arrays.  | |||
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== Examples ==  | == Examples ==  | ||
These are generated by the dot [[Component:BillboardBrushTool|Billboard Brushes]] in Resonite Essentials/Brushes/Billboard Brushes.  | |||
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==   | == See Also ==  | ||
[[Component:BillboardBrushTool]]  | |||
[[Component:PointClusterMesh]]  | |||
</translate>  | </translate>  | ||
[[Category:Components{{#translation:}}|Point Mesh]]  | [[Category:Components{{#translation:}}|Point Mesh]]  | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Point Mesh]]  | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Point Mesh]]  | ||
Latest revision as of 01:54, 27 August 2025
Component image 
Point Mesh component as seen in the Scene Inspector 

Point mesh makes geometry data of a cloud of points that have UVs, scales, colors, and more. These points can be displayed via a Mesh Renderer using a Unlit Material with at least it's UseBillboardGeometry field set to true.
Fields
| Name | Type | Description | 
|---|---|---|
persistent
 | 
Bool | Determines whether or not this item will be saved to the server. | 
UpdateOrder
 | 
Int | Controls the order in which this component is updated. | 
Enabled
 | 
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
HighPriorityIntegration
 | 
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. | 
OverrideBoundingBox
 | 
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
 | 
OverridenBoundingBox
 | 
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
 | 
Profile
 | 
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. | 
Points
 | 
array of Float3 | The positions of each vertex point. | 
Sizes
 | 
array of Float2 | The sizes of each vertex point. | 
Rotations
 | 
array of Float | The rotations of each vertex point. | 
Colors
 | 
array of Color | The vertex color of each vertex point. | 
ColorsProfile
 | 
ColorProfile | The color profile of each vertex point. | 
UVs
 | 
array of Float4 | The UV center and quad scales of each vertex point. | 
Sort
 | 
Bool | Enable sorting the mesh vertex indices by distance from SortPoint.
 | 
SortPoint
 | 
Float3 | The point to sort by distance from. | 
Sync Delegates
| Method Name | Method type and Arguments. | Is the method hidden? | Description | 
|---|---|---|---|
BakeMesh:Action
 | 
Action | X | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. | 
Usage
Not usually usable by the user without Mods, as most fields depend on arrays.
Examples
These are generated by the dot Billboard Brushes in Resonite Essentials/Brushes/Billboard Brushes.