TODO: Does this node fire as well as on start or only when part of a spawned object? |
Improved node's description |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 8: | Line 8: | ||
|}} | |}} | ||
On Loaded is a | On Loaded is a Protoflux node that triggers for its allocating user whenever the node is loaded for the first time (not when it's duplicated). This happens on world loads and object loads. | ||
TODO: Does this node fire | TODO: Does this node fire when the entire node group this is connected to is loaded? or all of them? or just this one node? | ||
== Outputs == | == Outputs == | ||
Line 16: | Line 16: | ||
=== Trigger ([[Impulses|Call]]) === | === Trigger ([[Impulses|Call]]) === | ||
Sends an Impulse when the node is loaded. | Sends an Impulse when the node is loaded. This Impulse is owned by the allocating user. | ||
== Examples == | == Examples == |
Latest revision as of 13:18, 11 October 2025
On Loaded
Events
On Loaded is a Protoflux node that triggers for its allocating user whenever the node is loaded for the first time (not when it's duplicated). This happens on world loads and object loads.
TODO: Does this node fire when the entire node group this is connected to is loaded? or all of them? or just this one node?
Outputs
Trigger (Call)
Sends an Impulse when the node is loaded. This Impulse is owned by the allocating user.
Examples
-
On Loaded being used to fire code when an avatar spawns in, like a load in effect or a sound.