Added 2 links, but they need pages on their own. |
Added another section for Gaussian Splats. |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 22: | Line 22: | ||
== Volumetric Textures == | == Volumetric Textures == | ||
For specifics on importing 3D Textures and Volumetric Textures, see [[3D Texture Import]]. | |||
== Gaussian Splat == | |||
For specifics on importing Gaussian Splats, see [[Gaussian Splat Import]]. | |||
== Animation Files == | == Animation Files == | ||
For specifics on importing animations, see [[AnimJ]] and [[AnimX]]. | For specifics on importing animations, see [[AnimJ]] and [[AnimX]]. | ||
For specifics on how multiple animations are imported with models see: [[Component:StaticAnimationProvider#Examples|Examples Section on the Static Animation Provider Component Page]] | |||
{{stub}} | {{stub}} |
Latest revision as of 13:20, 18 October 2025
Resonite supports a wide variety of asset types, such as 3D models, images, audio files, volumetric textures or videos.
Importing
There are several ways to import assets into Resonite:
- Selecting them directly in Resonite using the Files tab of your dash menu
- Using your OS file browser outside of Resonite and copying the file(s), then pasting them into Resonite through a keyboard command or the "Paste content from clipboard" button in your dash menu.
- Using your OS file browser outside of Resonite and dragging file(s) onto the game's window.
3D Models
For specifics on importing 3D Models, see 3D Model Import.
Textures
For specifics on importing Textures and images, see Image Import.
Audio Files
For specifics on importing Audio, see Audio Import.
Video Files
For specifics on importing Video, see Video Import.
Volumetric Textures
For specifics on importing 3D Textures and Volumetric Textures, see 3D Texture Import.
Gaussian Splat
For specifics on importing Gaussian Splats, see Gaussian Splat Import.
Animation Files
For specifics on importing animations, see AnimJ and AnimX.
For specifics on how multiple animations are imported with models see: Examples Section on the Static Animation Provider Component Page