Category:ProtoFlux:Flow:Events: Difference between revisions

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|On Start|| Only Fires if the node is loaded with the world save in a new session. (Ex: Previously saved in the world)
|On Start|| Only Fires if the node is loaded with the world save in a new session. (Ex: Previously saved in the world)
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[[Category:ProtoFlux:Flow]]

Latest revision as of 11:26, 5 February 2024

Nodes
Node Name Description
On Activated Fires when this node's hierarchy is enabled.
On Deactivated Fires when this node's hierarchy is disabled.
On Destroy Fired upon the destruction of the node.
On Destroying Fires when the node is marked for destruction in the next game tick.
On Duplicate Fires when the node under something duplicated
On Loaded Fires when the node has initialized and compiled.
On Paste Fires when the node is under something pasted (Ex: Via ResRec URI)
On Saving Fires on the game tick before the item is saved with the world or to inventory.
On Start Only Fires if the node is loaded with the world save in a new session. (Ex: Previously saved in the world)