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Explain MirrorOnce, add Unity link |
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* Repeat: The texture simply repeats to fill the space. | * Repeat: The texture simply repeats to fill the space. | ||
* Clamp: The edges of the texture will be stretched to fill the space. | * Clamp: The edges of the texture will be stretched to fill the space. | ||
* Mirror: | * Mirror: The texture is repeated and mirrored to fill the space. | ||
* MirrorOnce: | * MirrorOnce: The texture is mirrored once around the zero coordinate, coordinates outside [-1..1] are clamped to edge. | ||
== See also == | |||
* [https://docs.unity3d.com/ScriptReference/TextureWrapMode.html TextureWrapMode in the Unity Scripting Reference] |
Latest revision as of 19:05, 11 February 2024
TextureWrapMode is a data type used by StaticTexture2D. It determines how the texture is mapped when it is applied to a Material and scaled.
TextureWrapMode has 4 options on both the U and V axis.
- Repeat: The texture simply repeats to fill the space.
- Clamp: The edges of the texture will be stretched to fill the space.
- Mirror: The texture is repeated and mirrored to fill the space.
- MirrorOnce: The texture is mirrored once around the zero coordinate, coordinates outside [-1..1] are clamped to edge.